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SirOxion

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A member registered Jan 01, 2017 · View creator page →

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Fun way to turn a clicker into more of a little experience carousel than an incremental. I liked playing through it a lot!

There's something pretty interesting here just under the surface. Locking or impeding movement once an attack is decided could make for an interesting dynamic maybe? I could see what you were going for even if it ended up a bit trivial

I tried to keep the number of game states pretty low, one of the ways to do that was just to ensure the settings menu didn't require stopping anything xD

I'm assuming the ray that checks "downness" fires at spawn and so sometimes my interpretation of what was "down" got a little mixed up, but cool idea!

Difficult game but I think if I sat down and gave it time it would ease swiftly as I got used to the outline timing. That art is really impressive and the feedback on the beat is so fun

Thanks a lot! Your description of the "edges" of gameplay being where the story and vibes come from was definitely our biggest goal in terms of feel here, so its awesome knowing that came across!

Would love a little bit of piercing damage, otherwise this turned into a strafing simulator trying to shoot big tony xD

Pretty fluid concept, mechanically and generally in feel. The character controller could be cleaner but it still feels good to play, satisfying mechanics within the limitations for sure!

Funny to see someone with a really similar idea, though its inevitable at this scale, good job, I could see this expanded and the vision came across for sure!

I'm not sure if it was my browser but I couldn't actually drag anything around ;-;, love the art though!

This stressed me out... but like in a good way i guess? Well done xD

I could very much feel that this could have been a lot of fun, honestly even with the broken upload version I enjoyed what I was able to kiss. Cool idea!

I'm not kidding when I say this was my favorite game to play so far. Once I *got* it the fights felt so fun. A couple more mechanics and some expansion and you have something very, very legit here.

duck :D

5/5 orbs

I ate so much food. Yum yum

Definitely the most "I want to come back to this later" of an experience I've had so far exploring the jam, amazing job!

I dig this idea, and I think the difficulty is kind of fun, with some polish could make for a solid little roguelike or something

I couldn't quite figure out what I was supposed to be doing, robbing the bank I think, and I did my best but didn't seem to get anywhere. I did throw some poop at the god ray toilet though, so that was cool

I accidentally ran into some speed tech, hitting the X block immediately after grabbing the 3rd clue preserved 2 clues in the next room, and fully broke the detection for clue pickup in the rest, John could not hope to keep up

Couldn't do anything but open stuff, but I could see the vision!

This has some really fantastic bones and already made me think so much. Good job!

Really liked the challenge level of this, a few like the meditation seemed a bit harder than necessary if you got unlucky but this was one of the first I played more than once! So cute!

Was confused at first but once I found out I could use enter to throw the fruit I understood what was going on. Nice little experiance!

Really cool concept here, with some balancing/tweaking I would definitely play a full fledged roguelike like this

Why did this actually get my heart rate up

Very cute even if it was tiny on my screen! Could see this expanded a lot more!

karma is swift


Thanks! I'm glad the atmosphere came across here! It could definitely be expanded, we had plenty of ideas to build on this during the jam

Can I preorder 10 Dolla Hustlaz : When Hustlaz become Kingz?

So fun! I was a little confused by some of the success criteria but not enough to put me off the immaculate vibes

Felt like some inputs were dropping or something but maybe that's just a skill issue, either way, great concept!

Touching stuff addressed in a short timespan, really liked my playthrough! Screw the coffee shop, I'm planting flowers

I "completed" the game and had some fun! I think for the demo progression felt a bit quick as I had pretty much the best equipment and only the most expensive companions before I had 10 dungeon completions. Would love to see this expanded a lot and to really encourage more choices when dungeon crawling since there's often relatively safe paths through lower levels that don't offer much difficult choice.

Almost got a minute! But not quite, love the style and vibes!

Gotta love that THICC sword! I liked this, I wonder if there could be a little more depth added by placing additional obstacles? I felt like once I broke a single brick there wasn't much reason to break any more

A little buggy, but a really fun concept! 

Difficult, but consistent controls!

Sorry about that! We wanted to have settings but never got the time to add them.

Dig this mechanic idea. Could totally be expanded!

Thanks!! Glad you enjoyed it :)