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There's something pretty interesting here just under the surface. Locking or impeding movement once an attack is decided could make for an interesting dynamic maybe? I could see what you were going for even if it ended up a bit trivial

(+1)

Thanks so much for trying it out! That’s an awesome suggestion. I actually agree that the current implementation feels a bit trivial, so I'll definitely tweak and upgrade the mechanics in upcoming updates to give it more depth.