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Pixel art was nice, and music was very good.

Boss fights were very cool, but first two had too little health so were over a bit fast.

Last one maybe had a bit too much health, but I think mainly could be improved by making the damage you take greater, but also giving you heals. That way if you have a bad first phase its more recoverable.

Would also be nice to have an indicator for where the last enemies are since its a bit tricky to find them in the level.

Although the theme is present, it would be nice if it impacted the gameplay more actively as it's mostly in the story.

Thanks so much for playing and for taking the time to leave feedback!

I completely agree that the first two boss fights were too short. If I were to revisit the game, I'd definitely implement your suggestions—they would make those encounters much more engaging. I really appreciate the thoughtful feedback!