This was so great! I loved how frantic all the puzzles felt. So cool to have to figure it all out while the fuse is burning. Great work, and nice art on the pixel textures!
Play game
Goldboom3D's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #117 | 4.458 | 4.458 |
| Enjoyment | #305 | 4.083 | 4.083 |
| Audio | #545 | 3.750 | 3.750 |
| Artwork | #898 | 4.083 | 4.083 |
| Narrative | #1091 | 3.417 | 3.417 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The burning fuse is the countdown.
(Optional) Please credit all assets you've used
A game by Birds Atelier
All Assets were made in 4 days
Alen "AlenB" Bisanovic: Code · Music & Sound · Level Design · Art (Shaders, Textures)
Toni "Fiftoni" Alexandrova: Level Design · Art (Textures, Concept Art, UI Art) · 3D Models
Built with Godot 4.7, TrenchBroom + FuncGodot, Aseprite, FL Studio 2026 and Soundly. Noise textures for the Shader: LeLu VFX Noise Pack. Font: Sancreek by Vernon Adams.
(Optional) What would you like to be called if GMTK features your game?
Birds Atelier by AlenB and Fiftoni
Comments
The movement is really great, I like source style. Impressive to pull of that game all by your team not using assets.
love the game its very impressive what you've managed to do in the given timeframe!
A lot of fun. I liked in one of the levels where I had to make the fuse a little longer because I needed a bomb to explode to get another piece.
Super fun, my only complaint is the speed at which the fuse burns, it seemed impossible for the levels past 2
It's fun but level 1 was pretty complicated. At first I didn't realize how to do it because I didn't know you could get more pieces. Then I didn't understand why I was losing because I didn't realize you need to destroy 2 barrels. Then I didn't understand how to get the second barrel because I didn't see the 2 less obvious pieces. Eventually got it on like the 9th try.
I think the game would benefit from simpler starting levels to learn all the concepts. Also an option to not rotate pieces that are already placed, or only rotate them if you click to select them.
Hej, thanks a lot for the feedback!
You're absolutely right the first level was our biggest weak spot. We never quite managed to communicate the mechanics clearly, and I can see how that would lead to frustration. This was our first game jam, and honestly the first game of ours that anyone outside our team has ever played. After staring at it for days, we gone completely blind to how it reads with fresh eyes.
Thanks for sticking with it and taking the time to write this up, really valuable for us.
Cool game!
The idea of combining platforming with puzzle solving/resource management is intersting. The peak for me was when i realized how I'm gonna solve the level and start looking for ropes via jumping puzzle around the space.
I really wanted to get into this one but it seems like my guy was drunk and kept drifting his head clockwise and downwards. Rating it fairly anyways because of how much I still wanted to do the puzzles lol. Good job.
Sure thing, seems like just an unfortunate bug:
I tried removing peripherals just in case it helped but no joy.
(This was in the embedded webGL version of the game btw, not sure about the others.)
I didn't manage to get very far as it was quite a battle with my mouse! That being said I feel like I would have really enjoyed it if I didn't have this silly issue on my side :)
To be honest the game would only win without the countdown (or maybe I'm just too slow ;)
Loved the look of the game! The game mechanic is also pretty cool and needs quick thinking to succeed. Got it after a few tries and was proud of myself hah. Cool game!







Leave a comment
Log in with itch.io to leave a comment.