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A jam submission

PEW PEWView game page

If balatro and binding of issac had a baby, it would be this
Submitted by JustSomePikachu, radioyankee — 1 hour, 21 minutes before the deadline
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PEW PEW's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#18993.5223.522
Audio#28103.1303.130
Artwork#31793.3913.391
Creativity#52363.1303.130
Narrative#66272.0872.087

Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
There is a countdown to finish each level and each relic proc is based on the countdown

(Optional) What would you like to be called if GMTK features your game?
JustSomePikachu, Radiv119, Gunmay

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Comments

Submitted

Love the art style and the smooth movement! Unfortunately, the first time I played, the game crashed when I shot at enemies and walked into a new scene.

Besides that, I really enjoyed the overall feeling of the game. It has a interesting atmosphere and was fun to play. Good job!

We would also love to hear your feedback on our game! :)
Submitted

Super enjoyable! I love the art, animation, and sounds. The way it feels to shoot and hit stuff is really satisfying!

Submitted

The countdown definitely made me feel rushed! Gameplay was very smooth.  A tutorial would be a good guide at the start :)

Submitted

The countdown definitely made me feel rushed! Gameplay was very smooth.  A tutorial would be a good guide at the start :)

Submitted

Oh, solid game! Honestly, I found the gameplay pretty satisfying. Moving around, shooting, enemy movement, etc. all felt smooth. Also, the gameplay logic reminded me of Enter the Gungeon, and I really like that style. Not sure if it's just me, but sometimes I couldn't tell where to go — maybe adding a minimap or something similar could help with that. Other than that, when a lot of health pickups drop and you grab them quickly, it seems to trigger a really loud health pickup sound.

Great game! Keep it up!

Submitted

Clearly spent a lot of time making it feel just right because killing stuff feels super good.
Can definitely be hard, but when you get a good run? 
Like dude I got Scythe plus AOE pulse and skull? Omg I start shredding rooms.
Or Portfolio early on? Massive relic proc.

Fun game!

Submitted(+1)

This is great, really feels like this game was developed by a pro, the gameplay feeling is top notch, thanks to the juice and smooth movement. Really fun and enjoyable experience

Submitted(+1)

pew pew

Submitted(+1)

this game is juiced to the max! really satisfying to beat the enemies, good work!

Submitted(+1)

Good game! It reminds me of the good old days when I developed a similar type of small, top-down shooter game

Submitted(+1)

VERE GREAT GAME very fun i broke it i was invisable and crashed the game multipale times 10/10

Developer(+1)

Les goo, the game couldn't handle ur epic gameplay

Submitted(+1)

Neat game! I like the shooting, the feedback on it is really nice and satisfying.

Developer

Thank you!

Submitted(+1)

THE MICE

The mice are my archnemesis in this game i know it! 

The controls are very intuitive, except the fact that you don't need to spam to shoot lol. I like this game a lot bc it's like a mix of Enter the Gungeon and The Binding of Isaac, two games i like a lot. 

The only downside i had was the lack of mapping and the fact that when you find the exit, you can't go back to clear the leftover rooms and relics. I suggest you check Cult of the Lamb. Theirdungeon system is really polished: The exit door is obvious, and feels like a checkpoint, so that you can go back in the map and clear if you want to.


Overall a really enjoyable game!

Developer(+1)

Thank you for playing our game! The map is a issue we noticed as well but couldn't get the time to fix it but thank you for the feedback those are some good references to look at :D. 
And yes the mice are truly something😭

Submitted(+1)

I like how polished the shooting feels! The game would benefit quite a bit from a minimap. It could be a game like Hotline Miami or Katana Zero, where you try to finish the levels, or kill all enemies as fast as possible, so shortening the time limit from 60 to like 10 or 15 could be more interesting, and great job!

Developer(+1)

Thank you! Minimap is definitely a great suggestion but because of time constraints we couldn't add that😅.

Submitted(+1)

Awesome game feel. I really like all the juice you put into it.

Developer(+1)

Thank you for playing our game!

Submitted(+1)

I'm glad I was able to cream on my enemies and slow them down. This was a pleasurable experience.

Developer

I'm glad you enjoyed this pleasurable experience. This was the games intent🗣️🔥

(+1)

Looked and sounded great, but it was short and once i killed everything in the rooms i could access i was lost on what to do next. I ran around the border of every room looking but i could not find anything. If i am missing anything please let me know.

Developer

Hey there! Thanks for playing the game. So there's an issue sometimes that when you're not in fullscreen you can't see the sides of the screens so if you can fullscreen it you should be able to see the sides of the screen (which show pathways to different rooms)
Also the app build is a lot more reliable when it comes to this.

(+1)

Oh i did not even see the app build of the game. I will try that one out