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(+2)

Cool concept and I like the physics, as well as the corpospeak :D

Personally I fell like a 'rigid' build system (more like tetris and less like tricky towers) would have been a good idea, since we already got the rocket aspect to give that wonky physics feel. Also sometimes you just don't get the pieces you need to make rocket go up, but a cool game nevertheless!


You're not my supervisor!

Yeah we toyed with that a lot, there is literally a couple of Booleans that can be flipped to make it more Tetris like (half block movement snapping and instant welding etc).

Thanks for playing!