Hey, glad you enjoyed it! As for the PS1 style, most of the heavy lifting was done using the DighterDown URP post process by RTWarner - it creates the dithering and pixelization effects. If you're looking to recreate it, after some experimentation we found that Render Scale of 0.833335 worked best for us. It looks great, the image is still clear, and it avoids screen artifacts on 800x600, FHD, QHD and 4k screens. Oh, and a lot of baked lighting.