Hey hey! I thought you did a great job with the visuals and spared no details. It was great to look at this! I loved the animations, including the moving faces. I did find a few of the texts a bit difficult to read, but overall the aesthetics were lovely.
The story did have a few pacing issues. Towards the end of the game I thought it was transitioning into another one of the animations, but it turned out to be the end! SO. In a sense, I suppose I was hoping for more, haha! Very cute characters, intriguing setting.
Good job on getting this all done so quickly! Thank you for entering the jam!
Was a joy to enter, definitely had some dufficulty pacing the story, as it was kinda designed to be longer but the game hit the 30 minute mark WAY quicker than I thought it would so i kinda had to cut it early. :3
The abrupt ending was me writing out five days of dialogue only to realize I suddenly had the full length on only the first day! Wasn't so much the time of production as it was the time limit that the game had to adhere too,.
The setting is hard to define due to the planet its on all being fairly alien and while it has modern elements, it's meant to largely be i guess a 1980's kinda setting with cellphones? The medieval aesthetic is more down to the tilesets I chose to use than an intentional kinda thing, it's hard to explain!
Thanks much for the feedback. Tone consistency definitely got left by the wayside a little!
Comments
Hey hey! I thought you did a great job with the visuals and spared no details. It was great to look at this! I loved the animations, including the moving faces. I did find a few of the texts a bit difficult to read, but overall the aesthetics were lovely.
The story did have a few pacing issues. Towards the end of the game I thought it was transitioning into another one of the animations, but it turned out to be the end! SO. In a sense, I suppose I was hoping for more, haha! Very cute characters, intriguing setting.
Good job on getting this all done so quickly! Thank you for entering the jam!
Was a joy to enter, definitely had some dufficulty pacing the story, as it was kinda designed to be longer but the game hit the 30 minute mark WAY quicker than I thought it would so i kinda had to cut it early. :3
Sorry for the wait, my feedback got deleted.
-Overall, the production value was excellent. I really liked the cutscenes and all the effects.
-Mapping and art was very good.
-I had a hard time figuring out the setting. Some things felt very modern, but other super medieval.
-There was a similar issue with the writing.
-I like the little mouth animations when people are talking.
-While I did enjoy the story, I felt it ended very abruptly. I assume that was due to time constraints.
The abrupt ending was me writing out five days of dialogue only to realize I suddenly had the full length on only the first day! Wasn't so much the time of production as it was the time limit that the game had to adhere too,.
The setting is hard to define due to the planet its on all being fairly alien and while it has modern elements, it's meant to largely be i guess a 1980's kinda setting with cellphones? The medieval aesthetic is more down to the tilesets I chose to use than an intentional kinda thing, it's hard to explain!
Thanks much for the feedback. Tone consistency definitely got left by the wayside a little!
It was worth every yearning!!! <3
This has gotta be one of the top 2 games this jam.
I geddit!