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Broken Depths RPG's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #232 | 3.948 | 3.948 |
| Enjoyment | #349 | 4.060 | 4.060 |
| Artwork | #775 | 4.138 | 4.138 |
| Creativity | #1467 | 3.917 | 3.917 |
| Narrative | #2963 | 2.795 | 2.795 |
Ranked from 521 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The main gameplay mechanic is a turn counter that counts down 1 every action you take.
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Comments
I keep questioning through the entries if a turn counter is a countdown, specially when the player has agency to stop it from going down and there is no mechanic tied to the moment the countdown reaches 0.
Aside from that I enjoyed this game A LOT, spent more time than expected playing this one, got a few runs and enjoyed every one of them! Gonna follow cause I know I will want to go back to playing this.
I love the concept!
Hard as nails but really feels really polished. I'm going to be coming back to this one for sure.
The turn system is brilliant! Every movement and attack feels important, and killing an enemy just before running out of turns is incredibly satisfying. I loved the tension between saving ammo, taking risks, and rushing toward the stairs. Simple to understand, but full of meaningful decisions. Excellent work!
Wow very amazing that you made this in only 4 days!!!
The area 3 freeze claims another victim
Best game I played until now. Very fun. All the mecanics come well together. You can get powerful very quickly tho, once you prioritize going to the stairs instead of killing enemies. I was very quickly immune to losing turns because I got them back at level end/kill,... Then with other health and ammo upgrades, by level 2 I was unkillable and got back all the resources I was spending in a level at the level end. But it felt good XD Enemy variety is great, finding out there was more than 1 area was crazy for a jam game. Very polished.
PS: how do you already have 70 reviews??? Are you famous? Teach me your tricks.
This was really cool, huge blend of strategy between managing health, abilities, steps, etc and presented really nicely! Awesome job!
Very good roguelike. It would be nice to have an option to see the upgrades already selected, but the rest is a masterclass
really great package! love the font on 'Perished'
Very fun and insanely difficult. Had to pause playing it so I can rate other games and come back to it later :o
Very creative gameplay! Great artstyle and music
Really nice pixel art and the upgrades make the gameplay even more interesting. Great game!
Bookmarked this to come back later! Really intriguing concept and art! :)
Nice art. I always love the retro styles
Wow I really enjoyed this one!
Very fun gameplay and nice presentation! My only complaint is that it was a bit awkward to play on a qwertz keyboard, but it still worked and was a good time.
Totally my kind of game, beautifully polished across the art, sound, and gameplay design. Impressive for the time you had, had a blast playing it!
Man, really enjoy it. But, whenever i use power. The screens turn to black instantly
Very fun and got very hard fast. Not sure if i was unlucky with the items. But i had a blast playing it. Great work!
Super polished as always. Had a lot of fun playing this one!
I found the contrast of the backdrop assets (including the staircase) to be pretty low making them hard to spot even at maximum screen brightness, so if you could add a high contrast option post-jam it will be much appreciated!