Alright new bug. Wirl again. Beehive got triggered BEFORE its tile moved and the tile stayed at its pre-wirl position, but slightly offset. The game does consider the tile to have moved tho and I'm able to place a new tile over the visual of the old one. Unrelated but could you tell me how you've done the effect of the tile decoration rotating to always be in the normal direction? Are each deco all separate sprites aseembled as tiles through code?


















