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Lampa's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #378 | 3.847 | 3.847 |
| Artwork | #623 | 4.194 | 4.194 |
| Creativity | #822 | 4.083 | 4.083 |
| Enjoyment | #1248 | 3.694 | 3.694 |
| Narrative | #2365 | 2.944 | 2.944 |
Ranked from 72 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You light your path with lamp fuel, which is finite, thus it counts down.
(Optional) Please credit all assets you've used
See description for full credits
(Optional) What would you like to be called if GMTK features your game?
usernames are fine :)
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Comments
I love the art!
Thank you! :’)
Very cool game the concept is so good. If you have a second, I’d super appreciate a rating back on my game The Last Light
Thanks for playing! I’ll check out your game in a bit!
Definitly one of my highest rated games. Loved the mechanics. But after 10 levels, the failure states stops being running out of tiles, and start being "don't get softlocked". You're way more likely to get tiles that just lead to dead ends or monsters that you can't trigger so you just have to restart and it's annoying. I found the rats very confusing, it didn't seem to trigger the way it's decribed. I feel like it was mostly triggering on the sides, and never in the direction it's looking. The snake is the worst. No way to avoid it. The rest is fine. I went to level 18 and then quit because of time, but I caught a bug:
I put a construction in the area of a dark swirl and went on it. The construction tile moved with the swirl but the yellow outline stayed. However, the construction effect didn't trigger. In fact, it got stuck. No next tile. No effect. Softlock.
Thanks for the high rating and this review! Yeah, the rat artwork turned out very misleading, sorry :’)
Also I’ve seen the yellow outline visual bug with the whirlpool, but an actual game breaker is a first D: We’ll look into this!
Came back to play and new bug just dropped XD I stepped on a crossroad tile that was about to move because of the wirl but at the same time the rat got triggered and for some reason that deleted the tile I was on..? I think? Or maybe the wirl actually moved 2 times, hence why the crossroad is 2 tiles ahead. It happens so fast, idk. But I'm now in the void and I can't do anything.
Alright new bug. Wirl again. Beehive got triggered BEFORE its tile moved and the tile stayed at its pre-wirl position, but slightly offset. The game does consider the tile to have moved tho and I'm able to place a new tile over the visual of the old one. Unrelated but could you tell me how you've done the effect of the tile decoration rotating to always be in the normal direction? Are each deco all separate sprites aseembled as tiles through code?
well done
<3
Really well done, I like the mechanics!
Thanks for playing!
This is so creative and clever, it already works well as a puzzle game but adding a deckbuilding element? Ooh yeah, I like that a lot. You can amass a pretty fun strategy of hitting lots of burn tiles but countering them by adding lots of "add to your lampa" tiles so instead of avoiding obstacles you kinda muscle through them. I love a puzzle game that has open ended options for progressing, and I think that's real neat.
One thing I would like is to be able to place tiles such that they connect to a path that isn't just the tile I'm standing on. Like, if I can place a tile that connects to the path logically, and just doesn't happen to connect to my current tile, like a corner piece rotated to connect to a different patch of road, I think that should be valid. It'd open up different options for pathing and maybe give the player some more niche choices.
Thanks for the review! We’re glad you found a playstyle that suits you best!
About your suggestion, I think this was how it initially functioned, then we changed it to how it is now. You do make a good point though and I will bring this up in case we come back to work on this after the jam ends!
This was so fun! Easy to pick up, and, sure, maybe a little too easy to master once you start packing your deck with strong rewards, but the game is incredibly addicting. A full version of this would go hard. I really enjoyed the dark whirlpools, they added a layer of complexity that was very fun to play around. Great work!
Haha, glad you had a blast! Extra glad you loved our whirlpools!! :D
Beautiful game! really fun puzzles and the monsters effects are super interesting. nice subtle take on countdown too :)
Thank you! <3
really loved the idea with the scroll wheel , nice work
Thanks! <3
Simple in concept and very fun to play. The music was great, sound effects were well made and the art was beautiful. I love it! Though the levels later on started to feel a bit same-y. I also found that when you softlock yourself in a level you have no way of retrying and you have to go to the menu and play again, adding a restart button to the level would be a good fix.
Good suggestions across the board! So happy you enjoyed the game :)
Love the art style! And nice little game overall, nice job!
Thanks for playing and some kind words! :D
Wow, just wow. I cannot put this down. The artstyle is so charming, the gameplay is intuitive and super super fun. Played this with my partner and we set out on a mission to make our entire deck windmills, didn't think I'd be so excited each time I saw one but I was.
If I had to be picky, I'd say this suffers the same way a lot of deckbuilding games do which is as you build up your deck too much you struggle to see the impact of your new choices, so more ways to remove cards might have helped as ours just kept climbing up and up. Absolutely loved it though, genuinely amazing game :D
Oh my god, this is so wholesome!!! Thank you so much for the review, glad you both had a good time! :D You’re right about the deck-bloat in the later stages of the game. If we are to come back to this after the jam, the rewards system would overgo an overhaul.