Thanks for playing! I’ll check out your game in a bit!
samuraychik
Creator of
Recent community posts
Interesting progression, I must say, the Vein Cracker augment turned it into a completely different type of game immediately haha.
I think what the game could really benefit from is more feedback to the player. Some sound effects for unlocking new augments, or activating them (I could not tell if any speed increases were actually applying or not), and most importantly to help understand which rocks are more dense and whatnot.
Still had a nice little time with this one
Cute lil platformer! I don’t think I’d ever refuse the double jump upgrade lol. Two gripes I had with this were both about the moving platforms : sometimes it’s hard to tell where you’re supposed to go when they move off-screen + sometimes they don’t carry you so you just slip off :(
also, cool pineapple

Oh! For Special Tiles there wasn’t that much discourse as the effects landed to be somewhat comparable to each other right off the bat. I do remember arguing with tarakanoed about Smithy, saying it might be a bit too good, and there were doubts about the Windmill, as it’s the only meta card in the cycle.
For Monsters, however, we were opting into more and more complex designs with each one (Beholder is one of the survivors of that period), until ultimately someone pushed for a batch of simple guys to keep it easier to understand.
Dark Whirlpool for one caused a lot of pain to our programmers, to me, the artist (drawing spirals is hard), and to all of us collectively during playtesting as they would just mess up our test environments. It’s grown to be a love-hate relationship in the end xd
Glad you enjoyed our lil game!





