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A jam submission

ChargeonView game page

Every step charges your attack. Count carefully, move, and strike ON TIME!
Submitted by alatdev, Valdyoktavian — 11 hours, 38 minutes before the deadline
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Chargeon's itch.io page

Results

CriteriaRankScore*Raw Score
Artwork#13733.9003.900
Enjoyment#15903.6003.600
Audio#16053.4003.400
Creativity#17323.8503.850
Narrative#45452.4502.450

Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Every successful player's move advances the countdown toward player's next attack. Movement is a navigation, aiming, and timing so player has to think twice on where to step next.

(Optional) Please credit all assets you've used
see description for full credits

(Optional) What would you like to be called if GMTK features your game?
ALAT Developer

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Comments

Submitted

I really like the mechanics of the game! I haven't maybe encounter this kind of before. I will come to try more after the game jam rating ends. And I really like art style it feels like playing some Zelda! Don't really know how would I improve this game

Submitted

super duper unique! i'm really liking the game mechanics you've created, i haven't seen anything quite like it :) gameplay feels a little challenging but also really satisfying, and i think you've done a really nice job with the colour palette + art style
well done! <3

Submitted

Great concept, found it really tricky at first but got used to the timing eventually

Submitted

Fun game and bow > sword all day  , Nice interpretation of the theme

Submitted

Cool game! I like the attack countdown and the rooms remind me of the Binding of Isaac.

Submitted(+1)

Nice concept and game! Love the art

Submitted (1 edit)

Fun game, enjoyed the dungeon crawler aspects. My one criticism is that the weapons aren't balanced at all. There is almost no situation where I'd want to use the sword over the crossbow. Other than that, good stuff!

Submitted

Super cute! I am going to play more!

Submitted

Creative concept! I like the green theme that you went for, the slime enemies were my favorite (i think they had cool attack mechanics). I also like the mechanic where your bow/sword attack takes a turn to charge up. I wish there could have been more feedback though like maybe a sound when you're hurt, or when an enemy gets hurt, or a sound that plays when your attack charge goes up. Would have kept me from constantly checking the top left of my screen and just go off audible clues.

Congrats on your game!

Submitted

Cool mechanic! I was able to cheese the system by just standing in the corner and moving into the wall. I think to get people moving this was kind of cheating in my opinion. Once there were no enemies in a room it felt really tedious to walk and collect items. I could see this being a really cool puzzle game. Great job!

Submitted(+1)

really like the vibe here; cool visuals and i love the music. could maybe use soem more obvious feedbacking on the weapons countdown, but overall really enjoyed it congrats :)

Submitted(+1)

The art looks really good, and the game has a cool mechanic! One small suggestion: maybe use a key other than Shift for dashing, since pressing it repeatedly can trigger the Sticky Keys popup on Windows. Other than that, I really enjoyed it. Great job!

Submitted(+2)

Very nice game, reminded me of crypt of the necrodancer. The weapon charging is a very clever way of interpreting the theme. It feels like a demo of a bigger thing and it is nice. The roguelike elements are a bit tacked on but could be expended just like some upgrades. The music is great, the tetris theme took me off guard x) Really liked the game !