Fun game with some very well designed abilities that makes for a very tense game. The art, especially for the tarts is nice. There is a few sfx missing (like one when you get blown out) but those who are here are good and add a lot. The music is also perfect for the vibe even if a little too chill for when I am trying to crunch everything at the end x).
Nice game !
Crossptn
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Fun title, would like it better if it was "bald" instead x)
The character is fun to control, the game is well put together but there isn't anything really new sadly. There also isn't really a point. Like there isn't a point system or upgrades, idk I don't feel the need to continue playing sadly. But the game is still fun overall
I really like the art style, and also weird thing to compliment but the booting up the game is really good, I like the remake of the GMTK logo, it's a nice touch.
The game is fun even if it is very short. I also think that the disapearing platforms could use a bit more feedback. I would also like a level using the jetpack before the boss but I understand that time didn't allow for more. Would like to see this game expended a little, it has a lot of potential
Fun game but I think that the fish collectables are too small, it is very hard to get them all and so I don't really feel the urge to get them. Otherwise the game is very fun and I love the art style. Also dying takes too long imo. Idk how this idea came up and I don't know if the person having it is a genius or a psycho x)
Veryyyy polished game, the weapons all feel unique and I like the upgrades a lot. I personally find the upgrade system confusing at first (a little circle showing the charge just above the statue would have been great). I like the art for the enemies and the weapons a lot but not so much the environement but at least it isn't distracting. I also think that it is a bit too easy to fall beause of the weaopns moving you when attacking. But other than that I had a great time !
Very fun game with a underwhelming end sadly.
Best part is the music, I love how it changes with the rocket strenght and altitude. Liked the art as well it' a simle but unified set of assets.
I have some problems with the game design though. First, the launching pad is too big, the fuel that spaws far away is wasted, it can be frustating to upgrade fuel rate / super kerosen chance and ending up less fueled than the last try. I also thought at first that you needed to dodge the bird while going up, I think it should be a neccesary thing to do because even if the wind makes the accend fun, it gets repetitive. Lastly would like a endless mod or at least the score of the last accend because I had still 20F in my last tank and it felt bad to waste it.
Very fun and underated game, nice work !
Loved the intro cutscene and the silly srites (are Batthew and Catthew related ?) but I have some issues with the gamelay
First, the theme has little to no impact on the gameplay, I understand the pun and it is funny but the gameplay doesn't feel 100% in theme. It feels disconnected even if obviously this gameplay is a direct result of the pun.
There is also a small issue with the room transition to the last room, it is a downward transition and so we die just before getting to the last room
I also think that the difficulty is not well handeled. The second to last room before the key door section is way harder than any rooms apart from the last one imo. Some room looks way harder than they actually are and the opposite, maybe a bit more playtest could have made the game more balanced. The last room is also an unfair. The start is fine and even fun once you understand how to do it consistently but the ending is sooo hard. It could have been fine if it wasn't that much harder than the rest of the game but I spend half of my playtime on this room alone I think.
Loved the ending bit, was really fun. The game feel is also very nice with subtle details in the flap animation.
Great game, amazing narration but sadly a bit unfair at points in the actual gamelay imo
It's a very cute but kind of sad game. Seing the mascot trip while trying to go back in the spotlight breaks my heart.
The artists and sound designers did an amazing job. The mascots sounds and look like ones I like it a lot. The decors are also good and the art style is consistent between all assets. Loved it !
The art and audio aspects are perfect (I love the details that the countdown is using worms number and the fact that the musix is acting has the countdown in the gameplay section)
But I think it is lacking a bit in the creative aspects. There isn't a category for how much it is using the theme cleverly but I think that just making a timer is not ideal. The timer even creates down time if you first try the puzzles and is frustrating if you missed by just a little (or because you released the mouse too early). It is fun because it creates a fast pace game but I don't find it very creative sadly. (okay my bad just read the description and it seems to be a reference I'm not getting. The point still aply for the gameplay points though)
Still a fun and silly game, I liked it a lot.
It was fun once I got past the way too long intro and weird camera physics. The audio is a stand out same for the interesting art style. The camera is very bad because it gets weird when you hit stuff but when it is working it is very fun and intuitive. Sadly a lot of people won't get past the frustrating start but once past it is a great game. Lastly the theme was sadly a bit taked on but fun and creative nontheless
The controlling the character feels very very good (apart from the grappling mechanic).
The sound effects and the eye balls made me very unconfortable but it works to very well with the implied story (the belt for the adult phase + the alcool in the intro can't be coïncidence)
My main issue is that the "countdown" part isn't really essential to gameplay. I mainly used K to switch abilities and so it becomes mainly aesthetic wich is kind of sad.
Some level design decision also are weird, the end of the last level is imo unfun + I can't find the utility of the first rope on the second to last level.
Even so the game was very fun, audio wise it was perfect, the narrative is nice, the visuals too and the level design is most of the time good.
Nice little game, the main idea is really good, I like a lot the interaction with the spring (the longer air time not allowing you to flip for a while). The backgrounds were very pretty, the audio was really good and the sand indicator was perfect (same for the border of the screen turning red when we don't have much time left)
I have a few issues with the background, it moves weirdly when we are to high / when we stop moving. There is also quite a lot of time where I went out of bounds (the don't jump lv for exemple it is really easy to die in the top and break the background).
I also feel like the "tutorial" levels are not great. The first mandatory jump of the game being one on the on/off platforms is really weird to me for exemple. I also feel like these are too short, only showing the most bare bone use of the mechanic.
But other than that I had a lot of fun playing, the game has a lot of potential for longer level combining the mechanics in some clever way.
I will definitly play this game again and this is very rare for a game jam, I really want to grind these leader board (hopefully I can do that on my phone). It reminded me of Death Spiral but the upgrades are a lot more creative and the risk reward of waiting to get more money is very very clever.
The presentation may be the best of the jam the pixel art is beautifull and there is a lot of nice thing for game feel (the little pause when hitting). Loved the background with the abilities scrolling as well as the intro.
I can't really find any other problem than the fact that it takes a while to get to the point when there is a lot of things to click at once.
It is a full game already imo
Some very nice artworks but not thrown together well (some png floating and a lot of re use of some very noticible assets). The main idea is nice but has very little to do with the theme in practice. The gravity is also a bit high and the jump sfx, while good, could use a bit of pitch randomness.
Overall it could have been great but it is sadly just ok
Top notch art style it is veryyyyy pretty. Fun idea of the timer being the countdown to the photo even if it makes it kind of the dad's fault for all the people leaving, who puts a timer this long x)
The gameplay is more of a pretext to look at the beautifull art but it's ok, it is still fun. Only problem is the repeated hiding place between levels, it makes it less fun sadly. Still a very pretty and fun game
Extremelly clever take on the demecremental game idea. I was watching a friend play and thought nothing of it until I noticed that the auto clicker is adding points to the total. That's a great idea, combiened with the levels decreasing (the points per click doesn't make sense byt it is ok).
I think the point requirement is too high because I think many of the people playing will not see the second (and best) part of the game. The sound design of this section is golden, I never was stresssed so much by a clicker game x). The prestige also make it feel like a full game,
It was really really nice
Very nice game, reminded me of crypt of the necrodancer. The weapon charging is a very clever way of interpreting the theme. It feels like a demo of a bigger thing and it is nice. The roguelike elements are a bit tacked on but could be expended just like some upgrades. The music is great, the tetris theme took me off guard x) Really liked the game !
Cool game, sad that it is not playable in browser though T-T
The art style is very very good both the "game" one and the room. The idea is fun definitly a "Countdown" that we all lived x).
The sound design is on point too
A small thing would be to make the game lv random and make the platform semi solids (passable from below) but otherwise great work !
Very charming game, loved the art style.
The few sound effects add a lot, would I loved a music but it is ok as is.
The timer is a bit too long for it to feel stressfull but it is ok.
I also loved the different weight of some items, could have been nice to use the throwing mechanic more (like something you have to break by throwing it)
Very nice game, laughed at the twist in level 3 x)
INCREADIBLE !! I usualy do long review but I have nothing to say other that it is very pretty, it sound very good, it is VERY fun.
Wish it was longer but it doesn't feel too short either, would pay for a full game release
Edit: there is one single thing: would I liked to play with WASD (/ZQSD because I'm french)






