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Sable and The Time Bomb's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #839 | 3.538 | 3.538 |
| Artwork | #2579 | 3.538 | 3.538 |
| Audio | #3034 | 3.077 | 3.077 |
| Creativity | #3203 | 3.538 | 3.538 |
| Enjoyment | #4662 | 2.923 | 2.923 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
This game is all about countdowns. The story revolves around The Time Bomb, a bomb that makes time count down/backwards until you were last not in danger. Also (spoilers), the final level that the entire game builds up to has this crazy counting down bomb as you run away. Countdown led me to bombs which is kind of what inspired the whole game.
(Optional) Please credit all assets you've used
this was my first time painting, so please be nice!
Copy/pasted from in-game credit menu:
Enemy + Tileset: David G
Sable Run/Idle/Slash/Die : Bruno Farias
Spikes: Omniclause
Music: Jeune OG
Time Bomb Model: TheDwarf80
Spinning Coin: ToffeeCraft
Stopwatch Animation & Chrona Art: Vincent Mason-Nesbitt
All audio effects created by CamCo games using sounds from Pixabay and Jsfxr.pro
All other art created by CamCo games
Created after an ALL NIGHTER for the GMTK 2026 Jam.
(Optional) What would you like to be called if GMTK features your game?
CamCo Games
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Comments
Love the idea but either I suck a lot at timing the running and bomb jumps or it's a bit hard to master. (maybe playing with mouse is better?)
oh yeah playing on trackpad is hell… glad u enjoyed it tho!
WOAH, I love platformers, and this one is awesome. It’s annoying that you can’t just jump even tho thats the main way you implemented the countdown mechanic, but once you get used to the bombs jump system, its very pleasing. Reminds me of team fortress’ soldier rocket jump. Camera work, SFX and art are also remarkable. Nice job!
thank you so much!! i was planning on adding a possession bomb that lets you mimic the enemies and jump but time was just too stretched… I appreciate ur kindness tho!!!
This is really impressive for the 4 days we all had. Loved the artwork, the gameplay was pretty fun and the bomb jumping made for a distinct platforming experience. The sound design was top notch. My only complaint is I found a way to softlock myself at the start of stage 2. So far my favourite game of the jam! Great job.
wow!! thank you so much, truly--I really appreciate your kindness. what was the softlock so I can patch it out?
I'm always impressed by what people have time for in a jam. Not only creating the gameplay and levels, but also cutscenes and a story! I hope you've caught up on sleep afterwards :)
wow, thank you so much! I’ve had morning commitments for the past couple days but I’m hoping to just sleep like a zombie tonight.
The game is a pretty smooth platformer with really good art and sound design
I was also genually intrigued by the story!
But, unfortunately, the lack of checkpoints and poor explenation of game mechanics made me unable to finish the second level
yeah it’s pretty difficult. I tried to avoid a full tutorial, but maybe it was necessary? how do you think I could fix it? give the players more bombs?
I think just adding some checkpoints inside the levels could be helpful!
It allows the players to retry only the part they have trouble with without getting frustated because they have to repeat the whole level every time the bomb is a few pixels off
thanks! I’ll see how it fits the game when I come back to the project :)))
Nice game, I enjoyed the mechanic with the bomb. The art is pretty nice.
thanks!!
Nice! I liked that you could propel yourself forward with the bombs, that way I snuck my way through I believe it was the second section of the second level where there is a ladder to the left of your spawnpoint and the door just out of reach, by throwing a bomb straight up before then making that air jump at the top of the ladder leading to the bomb giving me a bit of a boost upwards. I also enjoyed collecting the coins, especially the one that was hidden away at the start of level 2. I stopped someway through the third level since I closed my browser for something else and would have had to start over. 👍
Awesome!!! You’re a serious gamer then— the coins and skips are pretty tricky. Thanks for the positivity :))))))
this is super fun, I genuinely love the movement it feels super good like when jumping of ladders, but I felt like using the bombs made me slow down sometimes like where I would need to line up the best shot. I like that the rooms are kinda quick and the story is really fun. other than the game stopping me at level 3 room 3 (I think it was that level) I really enjoyed this game
p.s. I'm not biased because I made that 3d model :D
thanks so much!!! really sweet of u :)
Little tough to get the controls down, but very cool presentation!
thanks!! it’s a little tough, but once you get used to it the moment tech becomes pretty crazy lol
Was fun playing!
Was a bit confused over being immune to bombs in the start and a bit of the tutorial, but then i got the hang of it!
The ladder flip animation + movement was really cool, would wish there was more of it :D
thanks! did you reach the end of the game, or did it just randomly stop at some point?