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A jam submission

Blanket Of ShameView game page

Guests are coming! Hide your mess under the blanket and make the blanketperfectly flat.
Submitted by Faymus Games — 2 hours, 50 minutes before the deadline
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Blanket Of Shame's itch.io page

Results

CriteriaRankScore*Raw Score
Theme Implementation#63.7863.786
Special Object Implementation#103.6433.643
Visuals#143.4293.429
Overall#143.1433.143
Gameplay#272.7142.714
Audio#292.7142.714
Fun Factor#302.5712.571

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How is your game related to the Theme and Special Object?
You need hide your stuff under the blanket.

What tools and 3rd party assets did you use?
I used Godot for game engine and Aseprite for Pixel Art, I also used Reaper for music production.

How did you use generative AI? (If you did)
For coding.

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Comments

Submitted

Nice and clean execution of the theme!


Though I felt like it was a bit too easy to simply throw away large items like the guitar. Maybe there could be rewards for not throwing away as many items as possible? Or maybe that's already how it works and i did not get it :). 

Unbelievable that you managed to create such a good track and nice graphics in a single day, congrats! 

Developer(+1)

Wow I can't believe you liked my music I thought it was so bad, I am so happy about it :) I am playing guitar for a couple of years, and I am using music theory so it doesn't take too long to make the music like this. And you are definitly right there should be some rewards for items like guitar, maybe I will try to add them. Thanks for playing and for your reviews.

Submitted(+1)

Omg, love your pixelart, I am a big fan of something like this, what a great game!

Submitted(+1)

It's a fun idea, and I think out of all the games with a similar concept, this one is the most entertaining. It's a bit hard to get the box under the bed, but once you manage to do it, it's really fun. Graphically, it stands out too

Submitted(+1)

fun idea

Submitted(+1)

We kind of had the same idea! Overall impressive entry for such a short jam. And your pixel art looks amazing!

Submitted(+1)

cute game!

Submitted

That a good algorithm you build for final check. How did you do it?

Also there is a bug where rotating item can push it out of bounce, ang items what holds are not registered in final score.

Developer (1 edit) (+1)

It scans all 232 bed columns and records the highest object pixel in each column.

Between the first and last occupied columns, it calculates:

  • Overall height: The blanket’s usual upper height, ignoring a few unusually tall pixels.
  • Unevenness by comparing every column with the average height.
  • Tilt by comparing the average height of the first 12 columns with the last 12.
  • Waves by measuring height changes between every pair of neighboring columns.

These penalties are weighted: height 30%, unevenness 30%, tilt 20%, waves 20%.

Finally, it checks whether every item was placed and subtracts small room-cleanup penalties.

At first it was only checking the start and end points and it was too hard to get a good score so I changed it a lot. Also it still doesn't work very well, but it is enough I think.