You should add sounds for button clicks, and if you could do music a bit longer that would be better.
Faymus Games
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I liked the soundtrack and sfx, I like the idea that breathing creates new paths, that was a good idea. And controller support was a nice touch. Art was really good also.
But I didn't understand why my score is going up, and when I reached to the body at first I couldn't see anything happining, after a little while she started dancing, and the level changed maybe you can add a sound for that, bit stronger feedback would be good.
Liked it but it could be better. 6/10
Oh man this one is good one but since English is not my native language it is really hard for me to find to what to write. I couldn't find even a single one. Maybe you can give hints a little bit, like in wordle. But cute game. Ah also fyi pressing esc is getting me out of fullscreen, so it is not working for deselecting the card.
I just wanted to add I passed all the tutorial without looking at it, and in the browser it didn't show me again the tutorial, maybe that is why I couldn't know anythigg.
Very good one actually, ı noticed that you used AI for pixel arts, I think you can just draw it and it would be much better. Also the floor is too much eye tiring, I don't know if you did it with AI but for this type of games, if you are going pixel art, try to clean the background as much as possible. I liked it and it is very good for this jam.
Wow I can't believe you liked my music I thought it was so bad, I am so happy about it :) I am playing guitar for a couple of years, and I am using music theory so it doesn't take too long to make the music like this. And you are definitly right there should be some rewards for items like guitar, maybe I will try to add them. Thanks for playing and for your reviews.
It scans all 232 bed columns and records the highest object pixel in each column.
Between the first and last occupied columns, it calculates:
- Overall height: The blanket’s usual upper height, ignoring a few unusually tall pixels.
- Unevenness by comparing every column with the average height.
- Tilt by comparing the average height of the first 12 columns with the last 12.
- Waves by measuring height changes between every pair of neighboring columns.
These penalties are weighted: height 30%, unevenness 30%, tilt 20%, waves 20%.
Finally, it checks whether every item was placed and subtracts small room-cleanup penalties.
At first it was only checking the start and end points and it was too hard to get a good score so I changed it a lot. Also it still doesn't work very well, but it is enough I think.
Oh wow very good one. I had some problems with tutorial like I didn't understand that I should drag the name of the event to that time but after some time I figured it out. Also the emails that we are writing is blocking the information maybe there should be a option to make them smaller. Other than that amazing musics, amazing art, good idea.
Oh wow very good one. I had some problems with tutorial like I didn't understand that I should drag the name of the event to that time but after some time I figured it out. Also the emails that we are writing is blocking the information maybe there should be a option to make them smaller. Other than that amazing musics, amazing art, good idea.
Thank you so much for the review! I'm really glad you enjoyed the game and took the time to share your feedback. Those are all great suggestions, especially the main menu and background music. I'll definitely try to add them.
And yes, I'd absolutely love to watch the YouTube video! Feel free to send me the link.








