Play game
Non-Stop Protocol's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Art & Audio | #22 | 3.150 | 3.571 |
| Presentation | #49 | 2.520 | 2.857 |
| Overall | #60 | 2.394 | 2.714 |
| Gameplay & Enjoyment | #68 | 2.268 | 2.571 |
| Use of theme | #76 | 2.268 | 2.571 |
| Use of prerequisite | #78 | 1.764 | 2.000 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Ziva
No
Wasn't made with Ziva
GameMaker
No
Wasn't made with GameMaker
Easel
No
Wasn't made with Easel
Leave a comment
Log in with itch.io to leave a comment.





Comments
very cool intro and overall look. At first it was hard i didnt know when to press spacebar and i thought it did nothing , i would say the time window of a dash hit sould be higher , but overall gread work ;)
Thanks for the comment. I wanted the player to learn through trial and error, but I think I got a bit carried away. Ultimately, however, we will continue to improve our games and our skills in creating projects for game jams
I think I found a bug but I don't know how it happened. I hit an invisible thing, and died for some reason
Thx for the comment. did you discover this bug at the beginning of the game?
Spacebar for hitting enemies wasnt very responsive, however anime style and visuals are very good!
Thx you for the comment. We will strive to improve our games in the future
It took a while to figure out that the goal wasn't to dodge the enemies x)
Phase 1 is great! The difficulty gap going into phase 2 killed us every time though
Thx for the comment! I’m glad you noticed that. I wanted players to grasp the game mechanics through trial and error—learning from their own mistakes time and again.
Fun game! I'd love it if you added a way to see the timing for defeating the enemies. But over all, it was good! :)
Thx for the comment! I will take all the details into account in future projects.
You're welcome! I'm glad you found the feedback helpful :)
If you have some time, I'd love it if you checked out my game too. I'd really appreciate your feedback!
Cool game however, I didn't really feel like it fit the theme, I really like it though!
Thanks for the comment! As for the theme: the protagonist destroys monsters using her speed.
The presentation of this game is absolutely fantastic, the 3-lane movement mechanic using W and S is responsive, and attacking incoming enemies with the spacebar creates a nice rhythmic flow. The game is fun, but it doesn't quite match the jam's prerequisite since speed isn't really used as a weapon.
Thx you for the comments