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Great core game loop, felt very tense when attempting to "clean" everything up. Love that you foreshadow the police arriving with the sirens. I kinda forgot looking at the time left, so that visual reminder of time running out worked great! 

I'm guessing the apartments you navigate through is procedurally generated, as I encountered a few computers and piles of money where my camera clipped through a wall when engaging with the mini-game. It was also a bit hard to see all the smaller interactables as they blended in with the rest of the level. I think having an outline around the interactable (when you're looking at it and when in close proximity) would reduce the frustration immensely, as the game feels like it is more about finishing things in time rather than an item-hunt.

Overall a great base to build upon! 

Fantastic work!