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Counters's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #5605 | 2.550 | 3.250 |
| Artwork | #5909 | 2.746 | 3.500 |
| Enjoyment | #5911 | 2.648 | 3.375 |
| Narrative | #6744 | 2.059 | 2.625 |
| Creativity | #9103 | 2.157 | 2.750 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The main goal of the game is to click, to count down from a global value. Once the value is below or reaches 0, the player is rewarded.
(Optional) Please credit all assets you've used
"Magistar" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
http://creativecommons.org/licenses/by/4.0/
(Optional) What would you like to be called if GMTK features your game?
Not going to happen
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Comments
Addicting and fun little clicker game! I was able to complete it in about 7 minutes. I wish you had used different background music though. Something a little more chill would've worked better. Otherwise, I loved it!
The concept was good and fun to play. I got addicted in the middle, but after a while, something in the counter didn’t increase—only the count per counter went up—so I ended up leaving the game.
Nicely done! It's always fun to see a game made with raylib. The gameplay is quite simple but effective, like most Cookie Clicker-like games. I like the shop and the inventory systems. Could use some more polish though. Overall, not bad!