Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

KrydaStudio

20
Posts
1
Followers
A member registered May 11, 2026 · View creator page →

Creator of

Recent community posts

It was genuinely very easy, and I guess it didn’t feel like there was any countdown. I think the tail got shorter, and I really enjoyed playing—it was a lot of fun.

I was very pleased and have no suggestions to offer; it was truly great.

It was such a calm and relaxing experience.

Not gonna lie, it was a banger. How you managed to make such a polished game in just 4 days is incredible. It was super fun to play and didn’t even take me a minute to understand without instructions. From the game direction to the artwork to the sound, everything was purely amazing. Simply put, it was a very fun experience playing it.

The idea was great, and the artwork was impressive. I completed many levels using bugs or glitches, and the game’s platforming had very stiff movement. I think this might have been a deliberate choice by the developers, but I feel the movement could use some improvement. Over all it was very full playing this game

I had no idea how to play since there were no instructions, but I got the gist of it. I think the goal is to teleport the player around to kill enemies. Somehow, I managed to take down quite a few, but the game was a bit lacking. It was very laggy and had lots of glitches.

It was a genuinely great experience; I liked the concept, and overall, it was a nice game.

I like the concept, but none of the buttons are clickable. I’ve tried multiple times, including restarting and reopening, but this error keeps happening.

It was quite difficult to get the hang of at first and very confusing, but as I played, it became a little easier. The tutorial difficulty was also really tough, and my cultists died very quickly. However, once I got the machine, I could place it again and again, which was nice.

It was a great experience playing; I got completely lost in the game and was literally addicted. It felt pretty slow at first, but I just had to wait for it to get better—great work.

Very Polished Game

Very Polished Game

The concept was good and fun to play. I got addicted in the middle, but after a while, something in the counter didn’t increase—only the count per counter went up—so I ended up leaving the game.

It was an awesome game with a difficulty that struck the perfect balance between fun and challenge. At first, I thought it was a bug, but it turned out to be my own skill issue. I can’t glaze the audio and art style enough—they were absolutely beautiful.

I was astonishingly beautiful artwork and like that screenshot from the last and it was too short it should have been long it felt very peaceful

I was very confusing and there was no instruction

Its was fun to play but it didn't have any score at the end how much distance i traveled if it had then i would be fun

Idea is cool but the player swapn after death was too quick it was very headreaching and platformer might need light improvement

Damn Good