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A jam submission

NETHEREIGNView game page

Conquer the underworld!
Submitted by Wolforce (@wolforcept) — 1 day, 14 hours before the deadline
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NETHEREIGN's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#4744.2254.225
Artwork#12283.9503.950
Narrative#14163.2753.275
Enjoyment#14993.6253.625
Audio#21663.2753.275

Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The theme inspired the game's theme: Count (a monarch's title) and Down (the Nether world) And it also inspired the mechanics: an RTS but every unit has a small cooldown

(Optional) Please credit all assets you've used
I've created everything myself during the time of the Jam except the Font and the Game Engine which I made previously

(Optional) What would you like to be called if GMTK features your game?
Wolforce

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Comments

Viewing comments 25 to 6 of 25 · Next page · Last page
Submitted (5 edits) (+1)

Unfortunately I could not keep playing because of a bug when killing flying enemies. I not longer could move.

``` Uncaught TypeError: Cannot destructure property 'x' of 'this.currentWorld.getPos(...)' as it is undefined. ```

Having said this... Excellent job! The sound selection specially the music is superb. The mechanics are well thought and there is such a great "ludonarrative harmony". The art is very good. Good job overall!.

I must mention a couple of things;

- One of those I already did which is the bug.

- I played your game 'Large Mystical Collider' and it was very innovative similarly to this game but they are hard to understand at the beginning. Mystical collider was a lot harder to understand than this one, so good job but there is still this confusion of "what am I missing". For example, I took a long time to realize I really had to get souls through the peasants and I did not necessarily had to move the cultist in my area of influence only so I could risk to move further for souls. There were a lot of priest in the area so that exacerbated my confusion.

- The theme interpretation is ok... not good, not terrible... However theme interpretation is not rated so you can disregard this point.

- Perhaps there must have existed another unit such as a paladin because there is nothing that can beat the demons.

- This game is heavy on micromanagement. I would not worry that much because strategy games are usually like that, but I had to say it.

I liked the game overall. the details where the priest disrupts your influence, the knights rushing to close a portal, among other things is well thought.

Excellent job!.

Submitted(+1)

wait... I can load the game.

Submitted(+1)

Ok, done. Great game!

Developer(+1)

That is awesome :) I think not many people reached that screen.

Submitted(+1)

I can tell this game has a lot of detail and big ideas to increase the difficulty and length of the playtime. I personally had a difficult time understanding how to advance, I felt like I did not had easy access to the resources I needed to advance to the next step. My favorite game design is creating a path that the demons can move to by giving each other new grid spaces to occupy. The switch between the worlds is very clever.
The music is not my style and the felt very repetitive. The fonttype  that was used was a bit hard to read for me. I would try and improve on this next time.

All in all, well made game!

Submitted(+1)

RTS is my favourite genre and I think it's the 1st time I see it in a grid base game with cooldown. This is the best entry I've seen so far. The polish is amazing, the idea is working and the multitasking between the underworld and the over world is exhausting in a good sense.

Submitted (1 edit) (+1)

Great game. A bit hard to keep track of two parallel worlds, but otherwise I had plenty of fun. But then something happened, all my control got lost, and I couldn't keep playing. No messages though, feels like a bug of some sort (I'm on Firefox)

Developer(+1)

Probably a recurring bug. But you can just refresh, the game auto-saves. Thank you for playing

Submitted(+1)

Good territory control  RTS style game. You did a great job!

Submitted(+1)

I experienced some crashes (firefox browser) but this game is amazing!!! From the concept to the art, this was a really well done and fleshed out game, I'd be really excited to see this game (and my evil blood throne empire) expanded further!!! well done <3

Developer (1 edit)

thanks. yeah there are some unsolved crashes, but fortunately your game is autosaved :D

Submitted(+1)

Amazing game! I had a lot of fun playing it, and even managed to win, and clear all the colours from the map! Would love to see this game get expanded upon in the future! great work man! c:

Submitted(+1)

Amazing game for only four days! unfortunately it crashed when i had  guy selected and a knight killed it, but a super great feat nonetheless

Developer

Sorry to hear that but it does save your progress :)

Submitted(+1)

Great game, possibly one of the longest jam games I've ever played. I did not manage to beat it, had to wrap up stream but will likely come back to this later, it's a fun casual yet somehow intensive and stress inducing hahah. Nicely done! I enjoyed playing it!

Submitted(+1)

Really ambitious size of game to make for a jam, impressive! I loved the style but think a slower build up would help me understand a lot more. Really good work! I played this on stream, you can watch the VOD later here - https://www.twitch.tv/nebsterlive

Submitted(+1)

An RTS is really hard to pull off, yet you've made it, nice game :D

Submitted(+1)

This was really cool! I don't think I've ever seen an RTS in a jam before

Submitted(+1)

It was quite difficult to get the hang of at first and very confusing, but as I played, it became a little easier. The tutorial difficulty was also really tough, and my cultists died very quickly. However, once I got the machine, I could place it again and again, which was nice.

Submitted(+1)

This might be the most different and clever interpretation of the theme, that I have enCOUNTered so far! Liked how it all went DOWN

Submitted(+1)

I was a bit confused, but I understood it enough to play the game and really that's all that matters if you ask me :D

Nice sprites!

Submitted(+1)

Very nice game. Quite confused by the objective. I also didn’t figure out how to teleport troops across worlds; I think a better tutorial (and better font please!) would help. Really enjoyed playing nevertheless.

Submitted(+1)

This reminds me of Kung Fu chess! I would be interested in seeing units that move over time, rather than instantly teleport to the dragged space - basically bringing movement speed and command priority into the puzzle - so you can develop a strategy where a powerful piece can “sweep”, if timed correctly.

For a jam game, it’s incredibly well polished. I would have used a slightly more legible font, though.

Submitted(+1)

The world game is set in feels distinct and unique I really like that..Art is also very good.. I have to say game is quite polished and fun..Great work!!

(2 edits) (+1)

When the multiplayer patch comes...
But yeah, for accessibility, click clikc rather than drag would be nice. some hotkeys (12345?) for selecting what to place... and some indication of interfeerence from the overworld woudl be cool. 

Submitted(+1)

Creative RTS, the pixel art is also very fitting. I'd love to see more units and have it expanded a bit. 

Thanks for the game!

Viewing comments 25 to 6 of 25 · Next page · Last page