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fsqiu

53
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A member registered 12 days ago

Creator of

Recent community posts

Yeah, at first the game was a breeze to get through, and mostly a relaxing time. But then someone was like "but wait, these are new years resolutions, these shouldn't be easy!". We also had to scrap "normal" mode VS "frenzy" mode for time! opting for just a harder baseline.

It's pretty addicting, turns out the first level is the hardest because after a while the lava procs instantly for me and you have to platform quite precisely to reach the exit before the lava reaches it.

I liked the concept and the music 

Honestly, huge props to the artists. The art made the games super clear and easy to follow.

The art and music were both on point, the story was engaging, and the games that you had were fun, if not balanced on the easy side. 

It felt like a very early version of dispatch. I'd have liked it to be longer. 

Thanks for the game

I like the game idea, it was pretty cool . But in the end, my decode ended up being exactly the icon order, which is crazy!

Nice game, I enjoyed games like this.

Sooo many art assets. I feel like this has way fewer reviews than it deserves. 

I loved the various interactions and options, and the premise is funny too! That girl is scary!

I'm so bad with horror games and finding my way around in the dark and this game hits both of those.

The inventory design is very smooth, the ambiance was very good. Shooting in the background, echoing, monstrous creatures coming out of the dark Something is dangerously wrong with this scene. 

In the end I got lost running around in the dark.

 I think it's a really interesting game! An ammo system that refills slowly over time, would add to the tension as you can't just shoot at anything that moves.

Great game, Go is so iconic, and I like how it introduces people to the basics of how to play.

Go with powerups is a great concept.

Wild that you got a GO engine running so quickly, but the number of art assets is astounding, and the narrative is great.

Ahhh, this game is so sad. The music is beautiful, the story is beautiful. I'm so sad this didn't get more traction. I wanted to keep my battery going just to see how everyone turned out! I had to play the downloaded version in order to see the actual game, the intro was was amazing, I just had to play. My friends on mac won't be able to play. 

The art, the music, the story. Perfect across the board. I can't believe a technical glitch is going to prevent this from getting more attention.

One note, KPI makes it seem so sterile, I don't want to have my perspective be from that. Also It would be great to hide the battery drain percentage from the user or make the "correct" decisions cost more. 

Isn't that just like in real life? The harder decisions cost more to make. If they were easy, they would already be made.

Just having the music playing in the background, it's making me tear up.

There are also some minor grammar mistakes in the middle of the old lady questline. 

I want to replay it, but I feel like it's almost too sad to. If this was a full game I'd definitely buy it and recommend people.

And the ART! The rainy ambiance,.

I am going to rant about this game to my friends. 

Thank you so much for making this game!

Fun cute game. Nice puzzle platformer. almost makes me sad when the ghost can't count up again.

Great audio selection, fits the whimsical nature of the game. 

I suddenly realize I forgot to go left on that level and now I need to go see what happens. 

A suicide button on the final button is crazy.

Thanks for the game!

I LOVED THIS GAME. Scored 44k , current top score as of posting!

One thing is that during one of my high scores, the scoring system crashed and it didn't keep my score :(.

I aimed for the highest score to just listen to that song as much as possible. If this was a song showcase, you crushed it.

5/5 creativity enjoyment and audio. 

To avoid spoilers I think one of your ratios is off.  I like that certain pieces are harder to place, and there's definitely a trick with the environment!

Took me a while to figure out all the mechanics and I was rewarded. 

Best of luck to all the other astronauteers! See you in 10 seconds.

I really like this concept. Thanks for making the camera so stable, I normally can't handle first person games. 

It took me a sec in the intro to figure out that the grey prevented you from jumping, so it too a few resets to figure stuff out.

I think it has a lot of potential! Controls were pretty intuitive once I got in the flow of things. 

The gauntlet was a real struggle. Turns out i'm really bad at giving my future self enough time to do things. I like that sometimes with the right timing you can use sprint to bypass some timing obstacles. Having more than one "perfect" solution is really the way to make things fun. 

I think it would've been great to be able to stay on top of past selves' head too. Being able to launch yourself by jumping and then having future self jump on top of your head feels unintended but is a great mechanic! Really gives you some extra distance to break some puzzles.

Oh, and the addition of music would've made this great. Something with a strong beat or cymbal crash every few moments would've made syncing up with my future/past self a lot more fun!


Thanks for the game. 

Fantastic audio and art. 

I've played a good amount of OSU and I wish the timings of the hits were a little more consistent. I played through a few times trying to perfect the songs, but it felt like there was almost delay on my key presses.

Thanks so much for the game. I love the concept and I wish going through time told a cute story about the couple.

Stabbing the back of your hand without your girlfriend is CRAZY.  I loved seeing all the success and failure animations.

Thanks for the game!

Music was well suited for the game. The art and sprites were very cute. 

Played through more than once to try and get different endings.  Hitting the "it's not like there were quests written or anything was funny"

-Your Focus stays between runs, forcing you to wait through the initial spell in order to play again. Although it was funny to have a screen full of focus.

-I totally thought because of the hidden spoiler/ ideal order. that there would be different endings based on who you helped/what order you helped them. I think it's be a great touch!

The interpretation of 'spell' was also fun.

Well polished all around, I wish there was more content!

Thanks for the game!

I enjoyed it, the 3 hit combo felt really satisfying. 

Nice sound effects and music. Some of the upgrades felt way more impactful than others. Getting 2 double damages really secured my run, but i felt like other upgrades would've been more exciting.

The powerup shrines were also fun, the boss didn't stand a chance.

Thanks for the game!

Wow there are a ton of art assets in this game. The upgrades are in-depth and the enemies get stronger quick. 

I really enjoy these sorts of vampire survivor-like games and found this a lot of fun.

There are a whole host of systems, roguelike elements and tiering up to do.

Thanks!

Fun actual narrative and text.  I enjoyed the animations and art a lot.

It was a bit hard to tell the score between the two characters, and I was more in it to read the plot. For the game portion, it was a bit "fire in direction of biggest cluster and pray".

A bit melancholy that we couldn't get them to end it all or stop. I think it would've been cute to have a resolution of some kind.

Overall, a fun chill game. Thanks for making it!

Pretty interesting, the power ups add complexity, but it might be too hard to keep track of some of them while you're trying to also decide if you're going to tick/tock the next beat.

Hearing your own rhythm was a nice touch and the timing was on point, it must've taken a lot of syncing.

Not sure if that's above or below average, but I made round 13 by just ignoring all the scoring, getting generic buffs that didn't depend as much on timing and order and hitting the right arrow key on beat.

Sometimes, dinner grabs us all :(

We only repeat activities we fail, but yeah we definitely should've added some sort of repeat protection for the first playthrough, and then start having the players repeat activities.

Fun game! Surprisingly deep. The platforming was tight.The music was on-point to both help/hinder the player. The mechanics were fun and added depth. Audio effects were lined up well too. 

I only wish the final bossfight punished you more for missing the beat. I tried it both ways, and you can beat the final bossfight missing every instruction but the final one, you just had to be speedy!

Also there's a pit in the second to last area you can't jump out of with no spikes, at least let me suicide! I had to wait there to die :(

I loved your voiceover sound effects! Very cute, in the end just filling one beaker and then frantically trying to keep the cats from sending everything into the abyss, very realistic! + the boss is never happy!

I definitely enjoyed the feature where the beaker lit up when the bottle was happy with what I did to it, otherwise there's no way to keep track. 

Also the cat drawings very cute, thanks for the game!

Whewww my fingers are tired

Hey, I just scored 14279 on '2:00 on the Clock'        

Nice execution, clicking on the red and losing score definitely tanked my score the first time I played.

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I can't believe I got the bad ending ...

Nice BGM, nice visuals. It's hard to keep track of where the cursor is at any point in time. because it keeps flipping and reversing direction, and the opposite side indicator is confusing, and also The sound doesn't line up to the notes.

Overall the game looks and sounds great! I think the gameplay could improve.

Thanks!

I think the concept of this autobattler is pretty cool but I don't think ultimates were implemented so it's just raw stats?

It's like one of those dreams where you're always falling but you're still going up. The crazy dashes you can pull off add to that feeling

I enjoyed the 8-bit arcade music and style.  Fun way to spend some time.

It's like one of those dreams where you're always falling but you're still going up. The crazy dashes you can pull off add to that feeling

I enjoyed the 8-bit arcade music and style.  Fun way to spend some time.

A silly platformer pixel game. Took me a second to realize the fish were killing me if I approached them from the side. 

Best of luck on your developer journey!

Very fitting, nice music.  Simple and fun, a great game!

Could've definitely used some more sounds for getting hit, and the glass throwers are overpowered! I can't get close!

Very fitting, nice music.  Simple and fun, a great game!

Could've definitely used some more sounds for getting hit, and the glass throwers are overpowered! I can't get close!

Very fitting, nice music.  Simple and fun, a great game!

Could've definitely used some more sounds for getting hit, and the glass throwers are overpowered! I can't get close!

Very soothing, At first I didn't get it, but then I realized the beauty of turning multiple choices into a game. For when flipping a coin (3 or more options) just doesn't cut it.

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Not bad,  pattern recognition. I like how taking too many items kills you. Could definitely use more levels! 

Nice full panel art, and don't think I didn't see what you did with the leader.

I never trusted those heroes anyways, they sent out their mage to die.

Oops, played this 3 times without realizing I hadn't messed up the last level and had instead won.

Very cute art! The concept was very cute

Fun game, well balanced difficulty!

I like the anti-hero protagonist. 

I'm not sure if this was intentional, but you can stand behind the hero while he's slashing and he won't damage you.

I noticed you snuck in some healing for the protagonist while you thought we weren't looking.

Fun game, nice sound effects and art. I'd have loved the ability to parry.

Hahaha, I enjoyed the fun lighthearted nature of the game. I wish the money you earned jumping on your piles of money or causing destruction actually mattered in the end!

The audio was great, and the mechanic at shooting money at people to open gates for your was fun as well.

Groovy music and art, I like the style of the menus and the increasing pace of the music. 

I liked the variety of messages and balancing act of keeping them all happy. 

I hope you have a happy new year too!

Just like me in real life!

Straightforward spin the wheel and get lucky game. I it'd be more interesting to see tiles that have synergy with other tiles. Others that the enemy has, like infect are way more interesting.


Thanks for the game.

The character art was well done! Gameplay was interesting and unique. Thanks for the game!