Play game
NIM!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #4101 | 3.040 | 3.875 |
| Creativity | #6030 | 2.942 | 3.750 |
| Audio | #7327 | 2.157 | 2.750 |
| Artwork | #7994 | 2.255 | 2.875 |
| Narrative | #9342 | 1.569 | 2.000 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Monitoring the dwindling supply of tokens is the central strategic mechanic driving victory.
(Optional) Please credit all assets you've used
Music by Incomputech
(Optional) What would you like to be called if GMTK features your game?
Purple Pikmin Games
Leave a comment
Log in with itch.io to leave a comment.




Comments
Nice take on the "Countdown" theme! Combining Nim with deck-building is a fun, creative twist on a (very) old game. The progression of the levels was nicely done -- after the very short "Quick Rules" intro, I wasn't sure that I knew enough to play, but it was (as promised) self-explanatory. Fun!
This is a lovely take on Nim! The progression is great, though I'd like to see the roguelike elements expanded on. I hadn't realised that hovering opponent's cards explained them, so I was a bit confused by Take Ring (which I had never had a chance to play), but that's entirely on me. A really solid entry, I had a great time with it :)
Fun little game :)! I like the progression of the levels. You could add to the level select screen so you could see your and your opponent's deck make-up.
I kinda like how the game was organized and approached, the only one minor point is the visual. Everything's good and also the puzzle! Keep up your great work :D
The game turned out to be less obvious to me than it seemed at first glance, but I was able to figure it out and enjoy it!
Glad you enjoyed it! Always love to hear my puzzle games "got" someone :) But yeah, I initially wanted to add more strategic depth through more token attributes and potentially slay the spire-style "relics" but ran out of time. Decided to focus on finishing the Death and Sticky attributes since that seemed like a complete "idea" with emergent complexity. I also think potentially adding bigger boards after the player gets some experience would allow more complex states to develop.
Wow s this game addictive! I just had to play until i finished it! I don't like the visual approach but the gameplay is so much fun!
Totally. The issue as solo dev - I really wanted to do a visual refresh but ran out of time. Everything is a bit "programmer art" haha. Was focused on hitting critical mass of features.
Glad you liked it otherwise!
It was fun, I cleared all 5 levels! The card design and UI made it easy to learn on level one, and later levels added new interesting elements. I liked the sticky and Grab ring elements added in the later levels.
Glad you enjoyed it! The grab ring is definitely a head-scratcher.