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Camp Down's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #904 | 3.508 | 4.000 |
| Audio | #1931 | 3.333 | 3.800 |
| Artwork | #3467 | 3.333 | 3.800 |
| Enjoyment | #7305 | 2.368 | 2.700 |
| Creativity | #7724 | 2.543 | 2.900 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The day's count down to the final day.
(Optional) What would you like to be called if GMTK features your game?
Kinspyre Games
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Comments
This was a really beautiful journey. Exploring different coping mechanisms to dwindling time is a really interesting take on the theme, and it was fun exploring the area and talking to everyone. I agree with the other commenters about the movement being a little finnicky, but it didn’t diminish my enjoyment of the game. Nice work!
Thank you so much! We are so glad that you enjoyed it!
Beautiful art and really deep and meaningful story! Moving and interacting with the same control was a bit finicky, but very cool experience overall!
Thank you so much for playing!
Beautifully made game, looks so polished and complete! Enjoyed the narrative, but I would’ve liked a faster way to get around. The scrolling effect with the click to move mechanic makes getting from one end to the other really slow, and requires a lot of clicks. Would’ve been much easier to see how the characters change every night. Loved the campfire guy, matched my vibe the most.
Great game! Hope you do well, especially for the narrative and artwork!
Thank you so much for playing! We wanted to have different art for each character per night, but we ran out of time, unfortunately.
I enjoyed the voice acting and the dialogue. I interpreted the characters as ways to deal with anxiety caused something scary that is about to happen. Might be completely wrong. Cool game!
100% correct! Thank you for playing!
Hi there, I really like the game's visuals. They're really beautiful. But it's a little boring, and the controls aren't very intuitive, because while you're walking around, you have to keep tapping on objects.
We tried to mimic old computer game mechanics from the 80's and 90's. Our inspiration for the point and click mechanics came from the game "The Dig". Sorry you thought it was boring. It wasn't meant to be an action packed.
Really enjoyed your game — especially the art! I’ve left a rating and some feedback. I’m also in the jam, so feel free to check out my game too!
Thank you for playing! We will make sure to check your game out too!
It was an interesting experience
Thanks for playing!