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Ticking Runner's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #7568 | 2.353 | 3.000 |
| Audio | #9697 | 1.373 | 1.750 |
| Enjoyment | #9986 | 1.569 | 2.000 |
| Narrative | #10047 | 1.275 | 1.625 |
| Creativity | #10297 | 1.373 | 1.750 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Each level is a race against a countdown. Players must dodge obstacles and reach the end before the timer hits zero.
(Optional) Please credit all assets you've used
See the game description for full credits.
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Comments
I like the pixelated aesthetic here! Gameplay-wise, though, I feel like the game never really found its footing. You’re technically on the clock, but the time given is so excessive the only way you could reasonably run out of time is by leaving the game running in the background (provided it doesn’t pause when you do that). The rooms are randomly selected, but there are only maybe 10 or so of them, so you notice repeated rooms quickly. There’s seemingly no fail state, so the gameplay ends up as just running forward and occasionally jumping or crouching. I’m not sure what the countdown at the top of the screen did at all. There’s a solid start to a game here, but I think it needs to try to find more of an identity than it has right now.
The visuals looked interested, but the gameplay felt a bit repetitive. Good luck with your next games!
There are no sound effects, and the game doesn't feel intuitive. There are no instructions on what to do, so I felt lost the whole time. But on the other hand, the visuals are interesting.
The controls did not feel intuitive. I tested every random button until I shrunk. As far as I could tell the level seemed to loop? I don't know if I did it right. The crunchy pixelation and color scheme was nice tho!