Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I like the pixelated aesthetic here! Gameplay-wise, though, I feel like the game never really found its footing. You’re technically on the clock, but the time given is so excessive the only way you could reasonably run out of time is by leaving the game running in the background (provided it doesn’t pause when you do that). The rooms are randomly selected, but there are only maybe 10 or so of them, so you notice repeated rooms quickly. There’s seemingly no fail state, so the gameplay ends up as just running forward and occasionally jumping or crouching. I’m not sure what the countdown at the top of the screen did at all. There’s a solid start to a game here, but I think it needs to try to find more of an identity than it has right now.