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A jam submission

WaneCountView game page

Submitted by Wokarol (@WokarolDev), Kyurene — 1 hour, 14 minutes before the deadline
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WaneCount's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#6424.1544.154
Artwork#17733.7693.769
Enjoyment#41773.0003.000
Narrative#83991.7691.769
Audio#91411.6151.615

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The numbers on the conveyors count down

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Comments

Submitted(+1)

Cool idea! Strong connection to the theme, though the level design felt a little stilted. The 'VI" to "9" converter in leel 5 was broken, so I wasn't able to complete that level. Really great visual design, though, and I love the creativity behind extrapolating the "countdown" theme into a factory-style game. Haven't seen any games like this one!

If you have a minute, I'd really appreciate if you checked out the game my team put together and maybe leave us a rate! 

Submitted(+1)

really well made puzzle game with a lot of potential, i spent a lot more time than i thought i would solving these. i did feel like the rotate was a little odd to use with the 3 buttons. i think maybe having it so that you click and hold to place a block and then drag it in the direction you want it to point similar to the conveyer belt and for the wide blocks have the drag  be where the other part of the block would be.

all what is missing is some sound effects and a lofi-like theme, good stuff!

Submitted(+1)

The art looks really polished! I think the game would benefit from a tutorial, because I had trouble understanding the controls and the mechanics at first, and it could definitely use some audio. 

I also unfortunately ran into a bug whenever I hit fullscreen that made the window turn black. :(

Developer

Oh, the "window turns black" seem to happen for unknown reason. But if you then click on it again  it goes back to normal. Unsure why that happens

Submitted(+1)

A really interesting puzzle game where the tiles count down before they disappear, I really like how you interpreted the theme! The puzzles are nicely designed and I got to level 7 before I actually felt stumped after trying for about 10 minutes.

I think some polishes to the UI/UX could be really good. I usually forget what the converters actually do so I always hover over them which interrupts the gameplay quite a bit. Same for the customer's expectation. I don't know if my game was bugged but I also had no audio at all! I think adding some sound effects could make the game a lot more polished, considering that the puzzles and the artstyle are quite unique.

Overall a pretty fun and challenging puzzle game! Some more polishes to the UX can make the game feel even better. 

Developer

Glad you liked it! Sadly it's not a bug, we just did not manage to add audio in time :v

Submitted(+1)

This is probably my favorite puzzle game from the jam I've played so far, great job! The various tile transformations and conveyors made for fun puzzles and I also really liked the clean UI. One thing that I think would make the game a little easier to understand would be to update producers and consumers to visually display what they create/expect instead of having to manually hover over the tiles since the hover also takes awhile to display

Developer

Yeah, putting that information in the tooltip was a bit of a band aid fix. Also, I'm glad you enjoyed it!

Submitted(+1)

Fun idea, but controls were a bit difficult, also there was no retry option and every time I had to get out the level and get back in, which can be a bit of a pain if I have to still learn how to play

Developer

We didn't think a retry option would be needed since you can just remove all the placed pieces quite fast. But will keep that in mind in the future

Submitted

I think I didn't understand how to remove all the pieces inside the level, but if you can and that's my bad, then I'd say it's okay!

Developer(+1)

It's just RMB, and it removes pieces (both machines and belts) as you drag. So you can with a few swipes clear the whole board usually. But yeah, a dedicated reset button would be handy, and also not hard to do

Submitted(+1)

This game was a bit hard to figure out without hover out the blocks but still pretty good.