i had a strange feeling of nostalgia for a game genre i never played before, while it was a little too dark its a very cool to see a 3d point and click in the jam.
MoeLow
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really well made puzzle game with a lot of potential, i spent a lot more time than i thought i would solving these. i did feel like the rotate was a little odd to use with the 3 buttons. i think maybe having it so that you click and hold to place a block and then drag it in the direction you want it to point similar to the conveyer belt and for the wide blocks have the drag be where the other part of the block would be.
all what is missing is some sound effects and a lofi-like theme, good stuff!
the idea is nice. it isnt easy to make a rewind time mechanic but i feel like this one handled it very well. a couple of things. early on the time is a bit long leaving me waiting for quite some time, maybe you could have time speed up when holding down space, the physics for the boxes where a little janky sometimes not pushing buttons they were over. the music at times doesnt stop playing after restarting which overlaps with each other
the last level is well made giving juuust enough time to get through it
nice game! the player did feel a little floaty and the dash would sometimes go off in the wrong direction, you could try to make the gravity higher and have the dash check the current player inputs and flip them to the correct direction if they are not facing the right way and have it just go in the whatever direction the player is facing if no movement inputs are pressed
overall i enjoyed it
reminds me of getting over it and i enjoyed the juggling tasks and puzzle aspect it and the neat art, there was one level with the spikes and squares that i was able to bypass by just pulling the lever through the wall (which was good for me beacuse i dont think i would have been able to pass that section lol) very creative idea
i like the idea of planning out your shop route to minmax your time, i did find that the attack had no cooldown so you could just endlessly spam it and maximize attack to mow through everything and doing so broke the sound for the rest of the game somehow lol, also there was a big delay from when the level started to when i could actually move but that could be just my device being weak.
as a first game its a good start, i would say having the players hitbox be that long got me stuck very often on the smallest of things so making it smaller than the sprite could improve that as well as a couple of feedbacks for actions like particals or hit flash for when you take damage/beat an enemy




enjoyed it in a weird way