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MoeLow

99
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A member registered Jul 10, 2024 · View creator page →

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i had a strange feeling of nostalgia for a game genre i never played before, while it was a little too dark its a very cool to see a 3d point and click in the jam.

really well made puzzle game with a lot of potential, i spent a lot more time than i thought i would solving these. i did feel like the rotate was a little odd to use with the 3 buttons. i think maybe having it so that you click and hold to place a block and then drag it in the direction you want it to point similar to the conveyer belt and for the wide blocks have the drag  be where the other part of the block would be.

all what is missing is some sound effects and a lofi-like theme, good stuff!

enjoyed it in a weird way

it was fun but it felt a little too easy, i couldnt tell if missing the clocks were hurting me somehow

nice little platformer! the controls do feel a little odd being on P and G that is quite far away from each other and the timer sill runs even when the game is paused maybe have the parachute be on W  or space or have both G and P on the mouse buttons since you are going to use that anyway

peak game would love to see a full version of it

i like the commitment to the atari theme with the art and the cover art as well, although i would have liked if there was a little reminder to what you needed to look for i was forgetting what some objects looked like 

the idea is nice. it isnt easy to make a rewind time mechanic but i feel like this one handled it very well. a couple of things. early on the time is a bit long leaving me waiting for quite some time, maybe you could have time speed up when holding down space, the physics for the boxes where a little janky sometimes not pushing buttons they were over. the music at times doesnt stop playing after restarting which overlaps with each other

the last level is well made giving juuust enough time to get through it

very simple and fun i love seeing the numbers go up, it was a little tedious clicking all the time so i had to use an auto clicker for that, it would be nice if you could hold down and maybe have attack speed as an upgradable stat

its a cool idea but the platforming could use some work, i was very confused as to what walls were climbable or what to do most of the time, the pressure from every room being on a timer is also a nice idea but perhaps a little too short and wasn't explained too well early on

the concept of depleting you energy to try to hit the exact point is really nice, i think there is a lot of potential for expanding upon this idea with many more mechanic, i had no issues with it aside from the bugs mentioned before

fun idea however the lack of sound makes it a little hard, a simple beat every action change would help a lot with timing kind of like a metronome 

i love the feel to it, art was very pretty and the diary was a nice way to tell the story

cute art and a familiar feeling of dejavu, no matter how hard i tried i could seem to get one ending other than the default loss.

i dont think shoot does anything for me, and the static is too distracting it was hard to see what has happening sometimes

that's fair, the idea was to have the last delivery would change midway to be the countdown for a meteor that would show up in the background and tie the 2 phases of the game together that way but we ran out of time in the end so its a bit of an abrupt cut...soo yeah...

thanks for playing!

relaxing, although i did find the controls a little too basic for an underwater theme

wow this one is really creative i loved figuring out what makes the counter go down and the last level made my jaw drop, i cant think of anything to give feedback on, amazing work!

reminds me of new super mario bros ds wanted minigame, and the snake one was satisfying. only issue was that i beat a level and got a game over screen with no explanation 

art is very charming

nice game! the player did feel a little floaty and the dash would sometimes go off in the wrong direction, you could try to make the gravity higher and have the dash check the current player inputs and flip them to the correct direction if they are not facing the right way and have it just go in the whatever direction the player is facing if no movement inputs are pressed

overall i enjoyed it

the mouth engine sounds were very funny

very well polished game, juggling keeping up with the time and pushing away the hands were fun

an idea i would like to see a level where you need to set a paw a distance away from the button and time it to arrive to hit the button at the right time

i lagged out the room so many flames :0

well made puzzles, could use some sounds

very well polished and great use of the theme

fun gameplay, i would have liked to see a way to discard a toolbar item, i got myself stuck a couple of times

love me a good puzzle game, got difficult very fast, i liked how the background interacted with your actions that was very cool

that is one large map, every time i feel like i reached the end there is another section, i was collecting a lot of things but i didnt know what or where they were for.

i liked the play on words tho!

reminds me of getting over it and i enjoyed the juggling tasks and puzzle aspect it and the neat art, there was one level with the spikes and squares that i was able to bypass by just pulling the lever through the wall (which was good for me beacuse i dont think i would have been able to pass that section lol) very creative idea

i like the idea of planning out your shop route to minmax your time, i did find that the attack had no cooldown so you could just endlessly spam it and maximize attack to mow through everything and doing so broke the sound for the rest of the game somehow lol, also there was a big delay from when the level started to when i could actually move but that could be just my device being weak. 

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LEBROOOOOON that basketball hoop caught me off guard lol, i still dont understand the seen or new minigame, and the one on top the console took me a bit to realize what was happening.

but besides that it was fun!

nice game, i felt like more could have been done with the dash, i completely forgot i had it until the end

i got stuck a lot with nothing to do, also i was a little confused as to what was hhappening

a bit basic but the art was neat

nice and simple game, maybe 2k shots is a liiiiittle too long and repetitive but it was fun regardless, i like the different attacks thrown out 

as a first game its a good start, i would say having the players hitbox be that long got me stuck very often on the smallest of things so making it smaller than the sprite could improve that as well as a couple of feedbacks for actions like particals or hit flash for when you take damage/beat an enemy

i spent so much time on this, its really fun! it was kinda easy to get waaay ahead by just spamming tiles and it reached a point where i had an insane amount of time but i think some numbers fine tuning is all it needs. very nice use of the theme.

neat little plot and i like the idea of adding objects to make your runs go faster, only thing i would add is a fast fall mechanic when you hold down “s” otherwise very soild game

for a first game this is pretty good! i found that sitting in a corner and gather rocks and throwing them all at once to be a very easy way to take him out lol