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Ring Out's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #4744 | 2.894 | 3.300 |
| Creativity | #6255 | 2.894 | 3.300 |
| Audio | #7509 | 2.105 | 2.400 |
| Narrative | #9494 | 1.491 | 1.700 |
| Artwork | #9746 | 1.754 | 2.000 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Count down on enemies attack and unit respawn
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Comments
lots of potential here! went through quite a few rounds before I remembered I want to rate more games!
Fun game!
This could be turned into a really good roguelike :)
Also the sounds are very satisfying!
The mechanics are easy to get while playing the first 2 level! It gets a bit harder as level increases since the enemies are completely randomly spawned so they would be too more and far from each other to be defeated by only 3 balls. And when enemies are hit once, the second time when the ball hit, it would made the ball immediatly stop, so there's no way for me to defeat more than 2 or 3 enemy by 1 hit. Maybe players can get more balls when level increases would make the gameplay better in terms of difficulty curve!
Nice idea. The physics were also fine, just as expected; the balls always "rolled" exactly as planned.