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Poppa Gander

69
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A member registered Apr 11, 2025 · View creator page →

Creator of

Recent community posts

yes, kicking myself for leaving some of the instruction feedback to the end of the time limit for the jam! Had plans to add some on screen text and such to guide a bit more. thanks for playing!

I want a little more control but nice clean feeling interface you built!

good "outside the box" levels

lots of potential here! went through quite a few rounds before I remembered I want to rate more games!

After awhile I just stopped getting new things to collect, is there a win state? Imma be honest I didn't give you credit at the beginning and was smiling when I finished. good job!

MMO Healer simulator, very fun, simple decision making, nice job.

I wish you could see your score while playing, otherwise this is a great simple concept executed well!

REAL TIME

classic feel

do the donut tutorial for blender, honestly was a real gamechanger!

Nice job, damn I'm bad at boomer shootering

good stuff, definitely channeling the first era of phone games with this in a really great way, could see myself as a teenager spending hours on this while I should be paying attention in class.

I think I didn't quite understand weapon 4, but liked juggling the different weapon types, tight mechanics!

Very cute! I wish I could move the timer to finished on purpose, but otherwise very cleanly made.

Big creepmo vibes, art really sets the tone. 

That eye at the beginning let me know this was gonna be good. Very clean work!

Had a hard time figuring out how the purples worked, it seemed inconsistent but I must have been missing something, that being said, I love the art style and the concept is fun!

Cutscene at beginning was a bit too long, but Countess Downtess is a real gem of a name. Let us see the violence!

lots of polish on this, wish there was a fullscreen button to enjoy it in big screen glory. 

cute and fun, I appreciated the "next item to steal" arrow a lot, would have been waaay more annoying without it, good call!

got stuck with 4 floors to go,  I like the swing action though!

I'm sorry I don't think you're allowed to have your art looks this good, it's against the rules. I think I didn't quite get the mechanics for doing things twice in a row, the aim/.shoot didn't feel consistent, but I was probably missing something with the reload as well. super cool idea.

Probably the most fun I've had with the jam games I've played this year. Really great work on the concept, The steps were just the right amount of "game logical" but not so easy as to feel truly obvious. Really great work!

Big time newgrounds energy. Nostalgia in a horse shaped bottle for avante garde weirdo games!

Love the simple but very vibey aesthetic. Wish there were a few more levels!

Silly, fun, good visual communication!

platforming has that super wound up tight feel which I do like sometimes, almost wish you didn't spoil the turn in the description, wouldn't have been expecting something at the end. nice job executing the idea well!

DUCK! I found myself saying the title over and over. Cute as a button. Wish it would show me the remaining ducks when I fail!

So smooth and clean. Nice UI, Nice sounds, very fleshed out version of this idea.
I think I'd like some more visual feedback on enemy attacks, but other than that this is killer!

web version did some big lag spikes for me on initial load that made me die, but when downloaded had a really great time! Stellar style!

I think there's a lot of potential in this sort of puzzle game. I wish there was some indicator (maybe I'm missing it) for how the oddly positioned tiles worked, so you could "figure out" how to move through without trial and error. Great vibes though, and really solid music/sound choices as well!

this genre isn't my gave but this is executed very well. Definitely very thoughtful in the crew personalities and how they react to you as a captain, good work!

took me a second to figure out you could track him in the sky, can you hit him up there? My aim isn't good enough if so. 11 Neighbors alive!

spinnnninnnng plates,

I hated the turny satellites for taking so much time! great job making it feel frenetic, this reminded me big time of old newgrounds flash games in a great way!

what a beautiful thingy! also so sharp and polished with nice button reactions etc. Really impressive in the timeframe.  I had the peggle ball get stuck once on the being's turn and when I pressed reset they got to go, but that is a tiny complaint in a very lovely experience.

big vibes, good stuff! the looking back and forth with WASD felt weird to me, probably would have preferred some arrows on screen to click or something, but it plays nice, and the darts interaction made it juuuust frustrating enough to be fun.

Thanks for playing! I'm also occasionally a professional voice actor, nothing crazy, but performing was my first career for a decade, so good to know the chops are still there! Yeah, next time I do a web export, I know I need to do some better preloading/prewarming so it doesn't chop like that.

Nice work, I really like the look of this. Everything feels kind of "fluffy" but in a neat way, also really great use of color.

Thanks for playing! This my first try at a web game, and didn't have time to submit and then try to optimize the loading - NEXT TIME!

yeah, I was a bit disappointed by the load times on start up and spell casts. Wish I had time to fix it before the deadline, This was my first try at doing a web export in godot, so I didn't know how much that would effect the experience. thanks for trying it out!