A very stylish game! It's a clever use of a black-and-white aesthetic to fit the Samurai theme and as game mechanic to hide enemies! The music fits the game well too.
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CONTRAST's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #929 | 4.073 | 4.073 |
| Audio | #965 | 3.585 | 3.585 |
| Creativity | #2881 | 3.610 | 3.610 |
| Narrative | #3401 | 2.683 | 2.683 |
| Enjoyment | #4655 | 2.927 | 2.927 |
Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Players must utilize their understanding of an ever-moving countdown in the background in order to either take cover or time your attacks at the perfect moment.
Comments
Very impressive aesthetics and sound design! I didn't really get the timing down for the parry (I'm pretty bad at that sort of thing in general) but still had a lot of fun with this one.
Vert interesting concept, would be really cool as a fully fleshed out game.
really cool game + concept - took me a while to figure out controls but very fun!
Very cool concept, reminds me o f Samurai Jack! A metroidvania style game with this idea sounds so fun. Very good sound effects too, the parry noise is so satisfying. Great work!
very creative idea/mechanic! as someone mentioned below, the gong animation everytime it switches itself was really cool but it making sound would have been even more satisfying.
The contrast idea is very interesting, and it makes for a very graphically pleasing environment I'd love to see more of it. Like other said, it was not clear if the attacks were connecting, so it made fighting a bit uncertain, but I think it fits the vibe of the game better, prioritizing the hiding rather than being an overpowered samurai katana zero style. In that direction I would have liked to feel a bit more like the character is weak and incentivize me to avoid fights, rather than feeling uncertain about if I'm doing it right, i think some polish there would elevate the experience a lot. More generally I left wanting to see more of it! Congrats and thanks for making this!
nice idea! I would have liked to hear the gong from the beginning to tell me when we are switching :D Nice game
Nice idea of switching colors. Initially, I expected to interact only with objects of the current color, but I found it enjoyable to be immersed in a color.
AHHH! soo much you did with just 2 colors, cant imagine if there was more XD.
I like the thinking went behind this only using 2 colors for UI to Enemies.
note: I did seee sometimes the screen goes full black when going up, not sure if its just me.
I feel like the idea is to be switching between platforms when the colors change, but it doesnt feel like is working for me. Nice conceptand vibe tho
Reminds me of Black and White Bushido - a party game with the same premise, but this is singleplayer. The art and sound are very well made, but I cannot seem to kill any enemy, and there seems to be no punishment for death, as far as I can tell...?
Nice idea, I like the art and the switch-color mechanic, but I can't finish a game. I wasn't be able to kill any of the enemies (I don't know how many HP those dudes have). Also I stuck near the gong and don't know how to go any further (maybe that's the end and the goal is to kill all enemies - I don't know, but the art style is really nice anyway)
I really liked the concept, and the visuals were nice (1 bit color schemes are always peak :3)
Im a sucker for monochrome games, this art style is excellent. the combat felt juicy, though I feel like a little screen shake would've gone a long way, especially with the high contrast pixel art. it was a bit confusing but I had fun swinging my sword around.






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