simple but effective. the precision to the controls aren't bad necessarily, but adding just a little bit of acceleration and deceleration in certain areas would help a lot, especially for post dash and post parry moves.
had fun, good work!
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #6682 | 2.500 | 2.500 |
| Creativity | #8182 | 2.438 | 2.438 |
| Narrative | #9481 | 1.500 | 1.500 |
| Audio | #9690 | 1.375 | 1.375 |
| Artwork | #9947 | 1.625 | 1.625 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
it's a platformer on a time limit/"countdown"
simple but effective. the precision to the controls aren't bad necessarily, but adding just a little bit of acceleration and deceleration in certain areas would help a lot, especially for post dash and post parry moves.
had fun, good work!
i kinda have to give this game the benefit of the doubt cause i could not get anywhere with these controls unfortunately.
Very interesting take on the theme. The choppy / placeholder graphics fit this game really well
The controls were a little rough, but I found little tricks to be more consistent. The pogo was my least favourite, it needs more tweaking.
Good job, it was fun!

truly amazing. you can tell that you used all the time you saved by not making art into the mechanics. you should re-make the Inputs though. overall an amazing game i really enjoyed it. thank you.
I liked it :) I wasn't able to figure out how to use the X thing and couldn't get past there.
I liked it :) I wasn't able to figure out how to use the X thing and couldn't get past there.
this was fun and i think the limited time was used well as it forces u to use skills that you learn over time! i had trouble getting the x+down combo working though, not sure if i'm just not clicking it fast enough haha
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