Really like the concept here! The randomly selected rooms add some nice variation, and I enjoyed trying to learn the layout of each room to try and rush through them before the light went out (and, sometimes, after the light went out based on memory, though I was never quite successful at that - maybe it kills you when that happens and I just didn’t realize?). I didn’t make it especially far, though, which I think is largely because the game lacks meaningful feedback. There are no sound effects, it’s not especially clear when you’re damaging or killing enemies, and even the amount of light you have left didn’t seem to be communicated… there was a number in the top-left corner that looked like it should be a timer, but it didn’t seem to tick down in real time in any case. There’s a solid core of a game here, though!