The style of the game is creative but it doesn't fit the theme that well
Dialogue isn't that good and it makes it kind of hard to understand the story thats being told
Pressing Q registers as me pressing E in those little keybinds at the bottom of the screen
Jumping is wayyyy too high
Upgrade system is nice but you can reach max too quickly
Artwork is very good and the best part of the game
Enemies are kinda tanky
Jump button should be space instead of W but thats just my opinion
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Yeah, I agree that the 'Countdown' mechanic didn't come through strong enough in the main gameplay , because it rely mostly on dialogue definitely wasn't as convincing.
The story also turned out a bit too complex. I sent the game to a few other playtesters, and half of them were pretty ConFuSEd by the narrative as well!
As for the jump button... one of my friend said the exact same thing to me! XD
Thanks again for the great feedback and bug reports, really appreciate it!