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So-Kaboom's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #818 | 4.087 | 4.087 |
| Enjoyment | #1332 | 3.675 | 3.675 |
| Audio | #1536 | 3.421 | 3.421 |
| Artwork | #2519 | 3.559 | 3.559 |
| Narrative | #5693 | 2.228 | 2.228 |
Ranked from 311 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The main element is a bomb that counts down, and explodes when the counter hits 0.
(Optional) What would you like to be called if GMTK features your game?
Stag Puzzle Games
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Comments
Simple mechanism, exquisite puzzle
Good game matching with the theme. But a little too hard 😅
Interesting idea and fun take on the jam's theme. My dumb brain got stuck on level 10 (the 4th level) and after ~10 minutes I got too frustrated and gave up. It's a shame, because I'd really like to see what can be done with these mechanics, but the difficulty curve is just too steep for me.
I think I just found my favorite puzzle game in this game jam. Nicely done!
I also really like the idea of the level countdowns.
this game is quite frustating, but i love the challenge.
I got hardstuck for an hour but I enjoyed the game a lot! Cool mechanics, simple but effective.
I FINALLY DID IT!!!! I BEAT THE GAME!!
Nice simple game! Well done!
Very clever game mechanics with the bomb and the propulsions, you really have to think through each level to solve, I really enjoyed them. Congratulation for making this game !
Interesting idea! I was really surprised when I realized the explosion launches the cat away!
I really love the intricacy of the later levels, especially the last 2 (not including level 0), like damn those were hard to figure out. For such a simple concept it's surprisingly difficult!
Other than that, the art is really cute, and the audio is also nice :D
Really challenging puzzle game, but well designed. I also like the silly and cute vibe
A brilliantly designed puzzle game! I barely managed to get through the first few levels, and now I'm completely stuck. 😆 But I know it's solvable—my brain just hasn't clicked yet! I really love the compact level design and the subtle hints, especially in Level 3. And using a countdown for the level numbers instead of counting up is such a clever and charming idea.
Hint for level 3: It's not over after you die... If you do it right you can fling yourself.
Super fun game. I got stuck on level 1. Can you give me a hint, please
Thank you for playing! I can provide some hints, though please remove the image from your comment as it spoils the final level.
#1 Hint 1 (goal)
Is destroying all 7 bombs in one chain reaction the only way to do this? What would destroying the 1 actually require?#1 Hint 2 (process)
Find a chain reaction that kills all 6 bombs in the main room while keeping the player safe. Focus on getting the immediate bomb the player pushes away from the player.Very nice puzzles! I like the simplicity of this game a lot. Didn't get past lever 3 though!
Im stuck on level 4, give me a hint plss
If you’re talking about the level with the number 10 in the corner, here is a hint for it.
#10 Hint
Directly pushing a bomb with a countdown of 1 will kill you, and you need to be alive to damage the bomb in the wall a second time. Can you explode a bomb without dying to it?
Nice clean puzzle idea, chaining the bombs feels great when it clicks. I did get stuck a fair bit early on, a quick tutorial level or a hint after a few failed goes would help a lot. Lovely hand drawn art too!
Check out my game if you get a chance, a chess roguelike called Final Gambit: /jam/gmtk-jam-2026/rate/4813276
Clever puzzle system that gets way to hard very fast... or at least for me.. visuals fit
very nice game reminds me of the other one with sheeps but this is more challenging so its 'more fun' in a sense
Loved the art and polish of the little animations. Soundtrack was calming and fitting as well.
I got stuck on level 3 but maybe I'm just bad at puzzle games. It took a little bit of trial and error to understand what I was meant to do. Would have loved if there was a tutorial stage or some hints after several failed attempts (could be as simple as arrows on a sheet of paper that pops up in the corner.
Overall, fun and cute little game!