Really cool and intersesting, a smart take on the theme, this was clearly fun and really deep. The smoothness could be upgraded, I was often stuck because when I was droping fast a piece, the next one would continue to drop fast and would be misplaced for example. But overall a really great game !
To0mat0
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Well done game, I didn't understand at first that you have to put the painting on stage during the 3min. However I completed the game in my second try and it was pretty fun, some painting were easy to fix and other... I maybe made them worse than before LOL that was fun. The take on countdown to do it fast made me not really try to be an artist, and I am not so it was fortunate ! Great game overall :)
Bien vu, on a pas mal réfléchi à comment ne pas casser la narration tout en faisant quand même échouer le joueur 1 ou 2 fois. On a principalement été restreint par le temps étant encore débutant dans le gamedev godot. Certaines de nos idées incluaient un départ aléatoire dans une zone pour éviter d'apprendre le chemin, mettre une petite lumière sur l'héroïne, et plusieurs zone de labyrinthe construites différemment avec des dialogues entre elles pour explorer mieux l'histoire et les tourments du personnages principales.
En tout cas, merci beaucoup d'avoir joué et donné un retour aussi détaillé !
Nop, I used grapes, grapes give 95point, grapes are incredible :) And else I just mulligan for grapes and other thing. While doint that I had a lot of fun trying to understand the best duration for every ingredient, the only one that resisted me was cookie dough. I reduced the time span to 2:30-3:00 but didn't find something extraordinary to do with this dough, I will probably do nightmare about this dough ...
Random X Chess is pretty fun and you implemented it very well. The game is really smooth and enjoyable. It is pretty impressive how many content you were able to put in the game. Hats off. The only downside would be that I feel like the countdown theme is not really interesting in your game. It is a bit put there just to be there, the game would be as great without the countdown :/
I admit the mechanics were though to understand, I couldn't pass past level 4. I would have liked more indications on how to get stars for example, or just how to pass levels. However, I really liked the game, it was smooth and it has a great potential. It is not just a simple puzzle game, congratulations for doing that !
Incredible game on all aspect, I really apreciated playing it. I got stuck on the first mini game, I finished it but the screen wouldn't close. I believe a nut was blocked in a corner of the screen but not considered removed. That was frustrating. But on my second try, I took care of not reproducing the bug and got all the way through the game !
INCREDIBLE WORK here, I don't know how you made this but I really liked it. You used the mobius strip potential of puzzle to a higher dimension. And the level design is really great with scaling difficulty and clever solution. I would recommend to only be able to twist the edge or untwist it because right now you can get pretty lost if you twist the strip too much. But this is clearly an after jam fix. Another idea would be to be able to explore the strip with a free camera. Really nice work out there!!!!


