I really like the concept of this, and I did have some fun playing it, but I was unfortunately unable to finish. Most of that wasn’t because of the exploration, which I quite enjoyed, or even the time limits by themselves, but rather because of the platforming: the handling is fairly slippery, some jumps are more precise than they need to be (the room to the left of the green key was particularly challenging, and killed a lot of my runs, which sucked since passing through that room seemed mandatory to finish the game), and the wall climbing mechanic works inconsistently enough that whether I could complete rooms using it within the time limit often seemed up to chance. If the controls were polished up, then this could be a really enjoyable game, even without changing the map, but as it is I found the platforming too frustrating to continue.