Really cool game! Very atmospheric and challenging. Also great tutorial, really neat way to introduce mechanics and UI/settings!
Play game
Fishy's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #381 | 3.882 | 3.882 |
| Creativity | #809 | 4.088 | 4.088 |
| Artwork | #964 | 4.059 | 4.059 |
| Audio | #1053 | 3.559 | 3.559 |
| Enjoyment | #1110 | 3.735 | 3.735 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player has to manage a timer that is persistent throughout levels.
(Optional) Please credit all assets you've used
Most of the shaders from
https://godotshaders.com/
Like 2 Sound effects from
https://pixabay.com/sound-effects
(Optional) What would you like to be called if GMTK features your game?
DD14
Comments
don't talk to me or my fish ever again
actually a great mechanic, fun. took a while to work out how to throw the fish properly but fantastic work. I enjoyed the artwork and level design a lot!
Now this? This is Peak. Let me explain why:
- Fish
- Need I say more?
The movement felt really good, the puzzles gave me a few “Aha” moments. Heli is a piece of work…
But bro lets not forget the boring stuff. Sound design was great! Everything felt really good to do because of that little polish. The music fits the weird silly but slightly creepy atmosphere.
Great game. W Dev.
Gonna finish this one in the weekend!
I don't know if there is actually something to do with the mouse orientation or not? maybe I didn't went too far yet. But it was more of a distraction.
super cool idea and very well exceuted. I'd like to see more ratings on your game because you deserve
Ngl, the moment I saw the trailer I knew it was a masterpiece, a very fun and polished game, very underrated !!
Shame this one doesn’t have more ratings. This is one of might highest rated.
The gameplay is very fun and very polished. The art style is undeniably cute. And the story is interesting enough to want us to get the good ending. Though a restart button would be nice after getting the bad ending so we don't have to refresh the whole page. Great work! (≧∀≦)ゞ
Short but really fun game! I like how the concept of "it's safe as long as the food doesn't touch the ground too much" is used for the theme. Also, the boss is kinda fishy...
Came for the 10/10 trailer, stayed because the game is actually pretty solid and fun. The tension between carrying the fish or letting it get dirty, but also having more free movement without it, is a really simple but smart game design decision, and it adds some haste to your movement decisions. There were a few glitches that prevented me from playing at some point, like in the tutorial when I fell into the pit and it didn't reset. Fun gameplay and nice premise!
I really love the concept of having to hold the fish, but also use it to push buttons or put it down to jump higher. It makes the puzzles and gameplay really unique. I recommend making left click be the grab/drop button for the fish though, because you are using the mouse to look around and toss it anyway. The game is also a little too punishing.
Yea they kinda look like slugcat, It's cute, What if fish slip off cat hand? It'll be chaos :D
I absolutely suck at this game - mainly because the penalty for failure is losing 10 seconds of time, and I am not very good at platformers. The vibes are awesome though - the visual aesthetics are on point, and the premise of having to platform and puzzle solve around an easy-to-lose object is a really cool premise. The level design is really good, and that initial tutorial was really done well!
For the time it took to make, this is really impressive - I could see this being a full fledged puzzle game of sorts and doing numbers. Soundtrack is really atmospheric and vibey, the art style is just really well put together, and generally the platforming feels polished even if I do suck at it.
I only wish the timer was longer for the fih
A full puzzle game with this vibe could be really cool - with a lil hub world and having to find and secure different kinds of fishe maybe? With ratings on each level depending on how well you do?
Or go with the narrative route and expand on that - it could be a really cool concept! There's a lot of options.
I like a bit of darkness, very cool concept!
I was not that good at throwing fish, but I got there! the character is so cute! fish as well





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