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A jam submission

FishyView game page

50 seconds to prove your worth. Can you do it?
Submitted by deeDeeCatorce — 2 hours, 19 minutes before the deadline
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Fishy's itch.io page

Results

CriteriaRankScore*Raw Score
Narrative#3813.8823.882
Creativity#8094.0884.088
Artwork#9644.0594.059
Audio#10533.5593.559
Enjoyment#11103.7353.735

Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The player has to manage a timer that is persistent throughout levels.

(Optional) Please credit all assets you've used
Most of the shaders from
https://godotshaders.com/
Like 2 Sound effects from
https://pixabay.com/sound-effects

(Optional) What would you like to be called if GMTK features your game?
DD14

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Comments

Viewing comments 25 to 6 of 25 · Next page · Last page
Submitted(+1)

Really cool game! Very atmospheric and challenging. Also great tutorial, really neat way to introduce mechanics and UI/settings!

Submitted(+1)

The overall game atmosphere is great!

Submitted(+1)

don't talk to me or my fish ever again

actually a great mechanic, fun. took a while to work out how to throw the fish properly but fantastic work. I enjoyed the artwork and level design a lot!

Submitted(+1)

Now this? This is Peak. Let me explain why:

  • Fish
  • Need I say more?

The movement felt really good, the puzzles gave me a few “Aha” moments. Heli is a piece of work…

But bro lets not forget the boring stuff. Sound design was great! Everything felt really good to do because of that little polish. The music fits the weird silly but slightly creepy atmosphere.

Great game. W Dev.

Developer

this is an awesome revi. this is. this is an tha. thank you for the. kind. kind thand. thank you for the kind. thant t. t. thank thank ythank for you, j. kind ww. a. than kfffffffffffffffffffffffffffffff. Thank yo. For you playayngg

Submitted(+2)

Gonna finish this one in the weekend!

I don't know if there is actually something to do with the mouse orientation or not? maybe I didn't went too far yet. But it was more of a distraction. 

Submitted(+1)

Very very cool artsy game, id love an option to increase game brightness tho, my monitor tends to be quiet dark at times. awsome game either way :D 

Developer (1 edit)

Thanks for the feedback though i will mention that a caption appears in the first level of the game right after the tutorial that tells you that there is a brightness option that pops up when you press the escape key, ill admit i made it a little on the darker side

Submitted(+1)

super cool idea and very well exceuted. I'd like to see more ratings on your game because you deserve

Developer (1 edit)

thank you. i do want to keep the ratings between 30-40 though.

Submitted(+2)

Ngl, the moment I saw the trailer I knew it was a masterpiece, a very fun and polished game, very underrated !!

Developer(+1)

preciate it!

Submitted(+2)

Shame this one doesn’t have more ratings. This is one of might highest rated.

Developer

thank you!

Submitted(+2)

The gameplay is very fun and very polished. The art style is undeniably cute. And the story is interesting enough to want us to get the good ending. Though a restart button would be nice after getting the bad ending so we don't have to refresh the whole page. Great work! (≧∀≦)ゞ

Developer

the restart button exists but i left it hidden in the godot editor 😭 my bad

Submitted(+2)

Very cool concept! I enjoyed playing it!!

Submitted(+2)

Short but really fun game! I like how the concept of "it's safe as long as the food doesn't touch the ground too much" is used for the theme. Also, the boss is kinda fishy...

Submitted(+2)

Came for the 10/10 trailer, stayed because the game is actually pretty solid and fun. The tension between carrying the fish or letting it get dirty, but also having more free movement without it, is a really simple but smart game design decision, and it adds some haste to your movement decisions. There were a few glitches that prevented me from playing at some point, like in the tutorial when I fell into the pit and it didn't reset. Fun gameplay and nice premise!

Developer(+1)

thanks!

Submitted(+2)

the core mechanic of having to keep the fish timer up but also needing to drop it to solve puzzles is great. sometimes it felt like my E input to pick up the fish got eaten, maybe extend the range? fun game

Submitted(+2)

I really love the concept of having to hold the fish, but also use it to push buttons or put it down to jump higher. It makes the puzzles and gameplay really unique. I recommend making left click be the grab/drop button for the fish though, because you are using the mouse to look around and toss it anyway. The game is also a little too punishing. 

Developer(+1)

I was experimenting with that before i changed it back the E key, thanks for the feedback.

Submitted(+1)

You could have both be options, so people can pick whichever they prefer. Or just add some sort of rebinding option. 

Submitted(+2)

Yea they kinda look like slugcat, It's cute, What if fish slip off cat hand? It'll be chaos :D

Submitted(+2)

I absolutely suck at this game - mainly because the penalty for failure is losing 10 seconds of time, and I am not very good at platformers. The vibes are awesome though - the visual aesthetics are on point, and the premise of having to platform and puzzle solve around an easy-to-lose object is a really cool premise. The level design is really good, and that initial tutorial was really done well!

For the time it took to make, this is really impressive - I could see this being a full fledged puzzle game of sorts and doing numbers. Soundtrack is really atmospheric and vibey, the art style is just really well put together, and generally the platforming feels polished even if I do suck at it.

I only wish the timer was longer for the fih

Developer(+1)

😭😭 i probably shouldnt have superbuffed the game right before the jam ended. it was originally 70 seconds of starting time and then i moved it to 50. i definitely want to expand on the ideas present in this game though

Submitted(+1)

A full puzzle game with this vibe could be really cool - with a lil hub world and having to find and secure different kinds of fishe maybe? With ratings on each level depending on how well you do?

Or go with the narrative route and expand on that - it could be a really cool concept! There's a lot of options.

Submitted(+2)

The music goes HARD! Love the tutorial, it's very well done and the level design feels very intuitive. Very atmospheric too. Only point of feedback would be to increase the UI size slightly. Well done!

Developer(+2)

Thank you so much! I wasn't expecting any complements over the music! Means a lot to me!

Submitted(+2)

Did you make it yourself?!

Developer(+2)

Everything from the art music code and level design was made by me :)

(Not the shaders tho, thats a different level)

Submitted(+2)

That's crazy! Very impressive!

Submitted(+2)

Very good concept and art!

Developer(+1)

Thank you!

Submitted(+2)

I like a bit of darkness, very cool concept!

I was not that good at throwing fish, but I got there! the character is so cute! fish as well

Developer(+1)

thank you!

Viewing comments 25 to 6 of 25 · Next page · Last page