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Run Like Clockwork's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #4297 | 3.328 | 4.000 |
| Enjoyment | #4427 | 2.958 | 3.556 |
| Narrative | #6898 | 2.034 | 2.444 |
| Audio | #7016 | 2.219 | 2.667 |
| Artwork | #7730 | 2.311 | 2.778 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Countdown is the game's core mechanic. Every puzzle begins by setting countdowns, then challenges players to survive the timeline they created.
(Optional) Please credit all assets you've used
Flare Engine
https://assetstore.unity.com/packages/templates/systems/flare-engine-2d-tools-228468
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Comments
Loved the level design, peak puzzle game ⭐🔥
Thanks for playing! I'm really glad you enjoyed the level design!
really nice puzzle game. quick to understand, and even so you see pretty fast what must be happen in order to win....to get my head around the timer and what thing should have wich timer, and also you need to pracrice your own movement at the same time....i failed quite alot but managed to win at the end ^^
the only "negative", i personly have the urge always to move on the as soon the reset loads and then the timers go off and i need to reset again and again until i can control myself XD...but thats my minor problem
otherwise really creative and also alot of potential...nice job, i had fun ^^
Thanks for playing, and congratulations on beating it! I'm really glad you had fun, and thank you for the kind words!
I can see how being able to start moving with any key can make it easy to accidentally start the timers right after a reset XD. I'm also happy to hear that you see potential in the game. Thanks again!
Seems like we both started with very similar ideas, but different executions.
I really like the suprising interactions between the objects, I had to think more about the solutions then I was expecting. This is definitely the kind of jam game that can grow with more levels later.
Thanks for playing! It looks like we even ended up with similar titles too!
I'm glad you enjoyed the object interactions, and I'm happy to hear that you think the game has potential for more levels. Thanks for the kind words!
Fun and Creative! The levels are well designed, I managed to beat them all. The game could use more polish and more levels. But for a game jam game this is awsome!
Thanks for playing, and congratulations on beating all the levels!
I wish I had more time to add more mechanics, polish, and levels during the jam. I'm really glad you enjoyed it. Thanks for the kind words!
Creative use of using the countdowns into an ordering type of puzzle. The little zoom on the tick effect isnt that nice. A Quality of life change would be to save the countdowns so when the player restarts they can tweak a little bit, instead of having to remember each time
Thanks for playing!
I'm glad you enjoyed the countdown mechanic. I agree that saving the countdowns between retries would be a great improvement. I'll also keep the zoom effect in mind. Thanks for the feedback!
Really creative puzzles and an excellent vibe! I did get stuck on level four and I'm not sure if it's broken or just a skill issue, but in the latter case the difficulty does seem to ramp up pretty fast.
If you were going to extend it, the biggest QoL improvement would be saving timing adjustments between retries. Awesome game!
Thanks for playing!
Level 4 isn't broken, but you're right that the difficulty ramps up pretty quickly. I ran out of time to balance the later levels during the jam.
I agree that saving the timing adjustments between retries would be a great improvement. Thanks for the feedback!
First level crash :cry:
Sorry you couldn't play it. Thanks for giving it a try anyway!