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A jam submission

RoketkiView game page

Build rockets during launch countdown.
Submitted by pppinappple — 1 day, 19 hours before the deadline
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Roketki's itch.io page

Results

CriteriaRankScore*Raw Score
Artwork#38573.2363.889
Narrative#52052.3112.778
Enjoyment#52942.7743.333
Creativity#63632.8663.444
Audio#66152.3112.778

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
In Roketki you build rocketd during the launch COUNTDOWN

(Optional) What would you like to be called if GMTK features your game?
pppinappple

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Comments

Submitted (3 edits) (+1)

Here it is. Space travel. Great game.

Although the construction time is short, the game does not give a pause for the launch until the "ready" button is pressed, which could be added or just launched after the construction has started - it will just launch in a loop.

Maybe that's the idea, but still some pause would be appropriate if you didn't intentionally do it without pressing the Play button, but it changes the experience of the game. In any case, this is just a suggestion. And these are my thoughts, and the game can be developed in many ways.

Submitted(+1)

We had the same idea but quite different implementations!

Submitted

We had the same idea but quite different implementations!

Submitted(+1)

I do like the idea and vibe of this game, but most of the problems I encounter are technical and design oversights. The game itself takes a while for me to figure out but when it clicked it does give that sense of rush and intensity that the vibe gives out.

What I like:

  • The game is quick and intense on the building side, once you figure out how the game truly works.
  • I like the Flash game aesthetics all over this game, it truly feels nostalgic.
  • The music and sound effects are decent choices overall.

Technical oversights:

  • The game is clearly made with 16:9 in mind as the tutorial section gets cropped on 16:10, which is a common screen aspect ratio on modern laptops (and the Steam Deck, fun fact).
  • The music clashes over when you reach multiple zones when I play for some reason.

Design oversights:

  • The timer is on the far right and the part selection menu is on the far left. While this doesn't look like legitimate problems at first glance, considering how short you're supposed to build the rocket this feels really frustrating as a player. I personally suggest putting the timer on top and the part selection menu on the bottom, but you can always find something more appropriate if you choose to develop this further.
  • Yes, the scroll wheel is there as a shortcut for selecting the parts, but hotkeys tend to work better for this type of game as you can quickly multitask between moving your mouse and pressing buttons.

Overall, it is a neat and quick game to get through, just need a tad more polish overall. Although considering it's only made in 4 days it's completely understandable. Nice work!

Submitted

That's a really creative idea! Let's trade ratings if you have time!