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(+2)

The sweet-spot mechanic really is a nice addition. 

I agree with a lot of the other takes that I could really see this expanded! More kinds of fruit and customers? It was very jolly. I had no issues with my inputs, and your hitboxes for drag seemed nice and generous.

The art of course was really endearing. We're team animals-in-peculiar-situations. 

I'm not sold (ha) that spam selling the fruit isn't the best move, and as far as I can tell there's not a real failure or win condition, but that didn't stop be from spending over fifteen minutes feeding cats because I felt bad anytime I had to give away something mouldy.. :)

Thanks for feedback, originally we planned to have 7 different fruits but we messed up prefabs and were able to finish only apples (T-T)... And since we have only one type of fruit - spam strategy emerges quickly