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A jam submission

Containment BreachView game page

Submitted by codesterB-AGS — 12 hours, 20 minutes before the deadline
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Play Game-Jam submission

Containment Breach's itch.io page

Results

CriteriaRankScore*Raw Score
Narrative#90851.6251.625
Creativity#98591.8751.875
Enjoyment#100381.5001.500
Audio#100671.1881.188
Artwork#102601.3121.312

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The monster you escape from attacks you once a timer goes off. As you get closer to winning the time between attacks shortens

(Optional) Please credit all assets you've used
Shader: GODOT ULTIMATE TOON
Charecter: Godot Plush Mascot

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Comments

This was certainly a Video Game.

Developer (1 edit)

yeah it doesnt look good, i need to manage my time more effectivly

I mean, that's how you get to grow and improve, by making things and realizing what you can and should improve on.


Just don't end up a perfectionist though 😅

Submitted

Left a comment with advice on the page :D 
Good luck with your future projects!!

Developer (1 edit)

thanks, you to!

Submitted

A little confused on what the game is supposed to be about.

I saw the monster, clicked the green button, and it said I won.

I assume your game is longer than 10 seconds, so I want to know how to play more.

Developer(+1)

its not  I need to manage my time alot more effectivly. I nam very glad for the feed back and will implement more in the near future(after the jam). Could you give me some ways to make the game longer and add depth and lore please?

Submitted

First, however, I need to know what this game is supposed to be about in theory. I'm very sorry, but I can't help you effectively develop a game that seems to be 10 seconds long with a simple monster chasing you.

What are you supposed to do in this game?

Also, you'll get a lot better at managing your time. I'm also working on the same thing, as I ran out of time for visuals and audio in my submission too.

Submitted

Cool concept, but it's a little bit hard to see the monster behind you, maybe do a third-person view so you can see you're being chased? Also, the menus are a bit laggy, and the options button has no back button, so you get stuck there. Overall, though, its a really great start, it would be really cool to see this as a finished product with more levels, more mechanics, and a more fleshed out story

Developer

Thank you for the comment, I think a 3rd person view would be much better as well, the only reason i did first person was so it felt more intense, I very much so want to continue with this concept and create a finalized game.

Submitted

I was confused at the start since the monster spawns in front of me, had to die several times to figure out to run behind towards the green button. I would say manage your scope better in the future, which is a skill itself that you will learn joining more game jams. 

Developer

Thank you for the advice, what do you suggest to prioritize? When making the game I tried creating everything at once, such as after i made the player move I instatly started on the enemy, and UI.

Submitted

For me, I would use a few hours to think and plan out my game, the core game loop, what is the objective and the goal of the player, etc. If you can prototype quick, by all means do so!  But don't spend too much time on it, if you have too many ideas and can't prototype fast enough just pick the ones that resonates with you the most (a bit abstract here but you get the point). Then I would make the core game loop, then look at the time to see if I can add more to the game loop to make it more interesting. Then I would start looking for art assets, music and SFXs. The remaining time will be polishing the game as much as I could. Cut down features that doesn't support your core game loop, only implement it when you have the time, which is quite hard cuz you have so much to do as a solo dev. Most importantly, plan out what you should do, stick with it and juggle your time. Join more game jams! They help you to learn these in a brutal but efficient way, trust me I have been there too! Good luck for your future jams, and also have fun making games! :D

Submitted(+1)

big red bean is scary

Developer

when i was making the project i thought about a past theme: reversed roles, and was thinking instead of robots taking over the humans it was humans taking over the robots

Submitted(+1)

Hard to figure out what to do, I just kept getting killed no matter what I did?

Perhaps I just wasn't understanding what to do correctly.

Developer

One of the attacks is messing with the hurt box thanks, I will fix that

Submitted(+1)

I dont really know what the game is about, but it is pretty funny and scary to be chased around by a big red thingy. 

I think there are a lot of rooms for improvement, and i think it simply lacks explanation, content and depth, like adding sprinting, jumps, platformers, obstacles etc. 

Developer

thanks for the feedback I will add these after the jam

Developer

I need to work on my time management because i was so focused on little things that I completely forgot about the major things like explanation