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100K Minerals Till Freedom's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #2915 | 3.444 | 3.444 |
| Audio | #3686 | 2.944 | 2.944 |
| Enjoyment | #3758 | 3.111 | 3.111 |
| Narrative | #3967 | 2.556 | 2.556 |
| Creativity | #6297 | 2.889 | 2.889 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
There is countdown of durability of mineral vein that you hit.
(Optional) Please credit all assets you've used
No assets used
(Optional) What would you like to be called if GMTK features your game?
jdh
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Comments
I'm sorry, I don't dig it (Pun intended).
Disappearing rocks are disappointing ( I mean, it's not even about "I should not dig for too long, because rocks will disappear and I won't be able to collect them", because if a rock falls further - you won't be able to collect it even if you go after it straight away. Or at least so it seemed. Then you introduce move speed, to kind of make it make sense, but then it becomes irrelevant when you upgrade those collecting platforms.
Also, yeah. Start is totally frustrating... I dig but I can't collect sh*t)
I believe next time you will definitely do better <3
Nice art.
Good work. I think it would be good if the beginning and end switched pacing a little bit. Early game could be a bit quicker but the end game could be a little longer. By the time the end game started to feel satisfying, it ended a couple seconds later. Really good stuff here nonetheless
Solid game. I think game could really benefit from faster early pacing, more sfx (and vaster randompitch range) and some catchy tune
Solid incremental game. Onboarding could be a bit better. Like slowly introducing the upgrades, etc. Nice game overall!
I really like the concept and the artwork, very satisfying sounds too! Wish the vehicle was a little faster in the start, also, the rocks were gone too soon.
Incremental games are an easy hook for me, I can’t resist the pull of getting them yummy upgrades.
I see a several talking about the game being “too slow” for starter, but it makes the first speed upgrade all the more interesting.
Also I had just enough minerals to get my last upgrade before the last hit, yay!
cute little incremental game! i love the little robot you play as.
started out a bit too slow for my liking, but the upgrades all felt impactful and it has a lot of potential!
I loved this! Think it has a lot of potential to be expanded into a full commercial release as well :)
Very glad to have been able to play this all the way through!
Really good pacing! Except at the end, when I wasn't able to buy the final gem collector upgrade. I was kinda sad :( Also nice art
This made me feel like I was playing Gnorp Apoplogue. I think that games like these have tons of potential if they are developed with narrative. Instead dof just scaling to higher resources, make it so other things happen in the story. Make it diverse. I like it, continue on the game!
Really well done! Calling it an idle game is a bit inaccurate; incremental would be a better descriptor. The art was really well done, and each upgrade felt noticeably better than the last, which is great. I thought the speed-up 1 could have been the base speed, though. I didn't expect myself to beat this, but the sound effects and upgrades kept me hooked! I think it could have used some music. I was also a bit bummed I didn't get to max out every stat before escaping.
I don't really have any notes.
It's just a good, simple and fun game.
Nice idea for an incremental (decremental?) game! I felt the rocks could have stayed for a little bit longer before fading out as it made the early game a bit frustrating, but it wasn't enough to stop me playing!
The digging animation is really cute xD
Early game was pretty brutal but it was satisfying towards the end getting through so fast. Didn't max all my upgrades before I won, which is probably good!