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Rell

52
Posts
4
Following
A member registered Feb 17, 2024 · View creator page →

Creator of

Recent community posts

Insane polish. Really good stuff

Mechanics seem interesting. A suggestion I have is to make the movement feel a little more responsive. Nice work

I really like the variations in the music and the transitions. Artwork was cute too. Good stuff here

Cool game. I think a lot of the minigames are solid but some could use some touch-ups like the one where you have to count the gold squares. Nice work nonetheless

Love the art. A suggestion I have would be to reduce the size of some of the collision shapes to make it feel nicer to move around. Good stuff here

Splendid art and sound design. The sound of the snap was as satisfying as the classic nintendo switch click noise. I didn't really get the left click ability for the moving voids, sometimes they would stop, sometimes they would slow down, other times they would just zip past it.  I think the left click interactions for everything else was fine. Nonetheless, there's some really good stuff here

This card game plays well. Interesting take on the theme. Good work

It took a little while to get used to the movement because of the perspective, but after that the game played very well. The narrative was interesting as well. Good stuff

Very cute art. I love the colors especially. Good stuff here, short and sweet.

Lovely art. Looks extremely promising

Banger music. Being able to one tap enemies and asteroids felt really nice. One suggestion is to probably limit the dead time between enemy spawns but besides that the game plays really well. Good stuff here

Game plays very well and feels quite polished with the art and audio. Popcorn could use a little buff as it doesn't seem as powerful as the other two. Other than that, I think there's a lot of potential with this idea if you decide to expand on it in the future. Great work for your first jam

Very nice time mechanics, they feel very intuitive. I can definitely see this game becoming more intricate if you decide to continue working on/polishing it after the jam. Good stuff

Building, welding, and fueling the rocket feel very nice. I can definitely see this mechanic being pushed further/being made more intricate if you decide to continue working on it. Good stuff

Good work. I think it would be good if the beginning and end switched pacing a little bit. Early game could be a bit quicker but the end game could be a little longer. By the time the end game started to feel satisfying, it ended a couple seconds later. Really good stuff here nonetheless

This is insanely well put together. My favorite bit is probably the person sending you music that you can play, making it diegetic. Really good stuff here, truly 

Insanely polished. Gameplay felt really good too. Incredibly nice work

Banger soundtrack. Game felt smooth and insanely polished too. Really good stuff

Neat concept. There's some great dialogue lines too (I'm also curious on if Nolozuerra can actually parry a nuclear bomb). Good stuff here

Cute witch. Tying all the gameplay elements with time really made it a unique. Reminded me of clash royale somehow. Good stuff

Nice art. I think smoothing out the early game could help a lot. Very good stuff here

Love the art and I really liked the dialogue interactions that played throughout the game. Took me a bit to beat the final boss but it was fun. Also I don't know if there's like weight or recoil, but movement with the shotgun felt a little off sometimes. Really good stuff here nonetheless

Nice use of sounds to create that horror atmosphere. Feels very hectic at times. Good stuff

Very nice art. I'm not sure I understood the last puzzle but I was able to finish the game regardless. Good stuff you got here

Really nice visuals. Good stuff

Very cool and interesting mechanics. Good stuff here

Sigma mode goes pretty crazy. Also I think maybe increasing player move speed and giving more time between waves would allow more resource gathering. Great stuff all around

I'm so overstimulated rn. Good stuff

This game felt very satisfying to play. Good stuff

I did the 67 on my first try let's goooooo. Fun game, really got interesting when the timer started fading.

Visually stunning and the time mechanics work super well. Really great work

How deeply profound. One of the funniest games I've played so far. Good stuff.

Controlling the character felt really nice. Definitely took me a bit because I kept shoulder bashing the planks when there were things on top of them. Overall super fun game.

Was super confused at first but I was able to somewhat get the hang of it. My score was 110.

Very interesting concept. Took me 94 deaths but I got it.

I really like the juice when shooting the gun. A suggestion from me would be to add a bit of coyote time. Very nice.

Game plays really well. Very nice.

Nice character art. I thought the main character was a vibe, didn't think she had it in her to kill someone doe.

Very cute art. Game felt very satisfying.

Really nice art and character designs. I found the dialogue funny as well.