The first level’s mechanics really don’t ease you in, and I like that. It really forced me to actively think about not just moving forward without a plan out of the gate, instead of picking up on that a few levels in. It really re-enforces the whole loop upfront. I would say it feels odd to input once you go faster, because it almost feels like it should be real time when really it’s stepped (as most puzzle games are)? Overall good job.
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Ahh thank you for the review! I'm so glad you enjoyed the game, and for a post the jam demo we plan to atleast put a sign for the fall damage mechanic! i didn't quite understand the "input once you go faster" part, but there is some problems with the web version of the game! that said, if the song's bpm it's higher then everything will go faster, at least that's the plan! thank u again a lot for your review <3