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A jam submission

Down for the Count!View game page

Those rookie vamps will never see this coming!
Submitted by Trickytbone — 1 hour, 15 minutes before the deadline
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Down for the Count!'s itch.io page

Results

CriteriaRankScore*Raw Score
Artwork#55842.8303.857
Narrative#58072.2013.000
Creativity#70092.7263.714
Enjoyment#75802.3063.143
Audio#85981.7822.429

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
It is a Vampire Themed (Count) boxing game (you knock boxers down, they're down for the count)

(Optional) What would you like to be called if GMTK features your game?
Team JETIJ

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Comments

Slop

Developer

You tried to release an AI game into the jam a half a year before it opened when the jam has a no AI rule and you’re calling me slop

(2 edits)

it's not ai i worked so hard on that game i have proof

Submitted

Really good game, sadly i only got two fighter variants in 6 battles

Submitted

Very fun, but very hard!

I really like the art style, each character had personality, the music was good, the gameplay and concept were both solid, all put into an impressive for a 4 day jam. I especially like the attention to detail, like having a break between each opponent to present the next one.

My only real issue with the game is that the timing was weirdly telegraphed, if not at all. I noticed different attacks had different colors, but I couldn't figure out where was the parrying window on each of them. Maybe add a VFX the moment we can parry so we can get a feel for it instead of blindly trying over and over again.

Submitted

ayy another boxing game

Submitted

I wish the parry timing was telegraphed in any way at all. I spent three different careers trying to figure out when to parry and for all three tries, I only parried a single time. The control shown in the tutorial was also incorrect so I'm not counting the first career I spent pressing Z and seeing nothing happen when the correct key was actually W.

I love the art style and the music was fine but the sound design was bad enough to be distracting, especially the two sounds that repeat in the wind-up to a punch. I can't say if the vampires have different move sets because since I couldn't manage to parry at all and just dodging with the arrow keys takes so, so long to drain a vampire's stamina, I didn't manage to win a single fight and advance. So I don't know if the other opponents are good or if the upgrades are interesting.

I also always got the same model for the vampire, despite the fact I'm almost certain there are several enemy models, so maybe I just got unlucky with the RNG. Overall, I think the concept was very creative and the art direction well-realised, but the gameplay itself was confused and a bit hostile and the sound design just made the experience rather unpleasant. 

Regardless of my criticism, good job on completing the game jam; this is not an easy thing to do and you should be proud that you completed a game in such a short time frame.

Submitted

good art style a mechanics, timing is little unclear but still very possible, all it would need is for each person to have different types of moves or combos to dodge.