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I think this game and idea are a good foundation, however the game's physics and overall design don't synergise well with the countdown. Falling often sets you back 3-5 seconds as well as restarting you from the beginning, often meaning that significant time is spent doing the same sections of the level repeatedly. It is also very easy to fall off the level due to a lack of coyote time and lack of variable jump height. However I do think the interface conveys information well and that this is a good start.