Thanks so much for the detailed write up and for playing all the way through! It’s super helpful and it really means a lot. I wasn’t sure if anybody would because it does kinda get borderline unfair at a point. I was really busy during the jam period so I wasn’t able to do as much playtesting as I would have liked, I only got to fully play through the loops once.
I don’t think this concept really has legs beyond this, but I’ll probably try and fix some bugs, balance the RNG a bit and add some polish for a post jam update. If I find the motivation maybe I’ll also expand the loop system to 10, but with loop specific boon and curse modifiers on top of the number upgrades so the loops feel more unique (I.e. “Curse: You cannot jump” “Boon: Falling from the bottom to the top of the screen makes you phase through numbers until you touch ground again” stuff like that.