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Cute!  A well implemented  game idea.

I ironically felt that it was  getting easier as the game went on because there were more targets, but then I could also tell that each target would  give me  less time back.  If this could have been telegraphed to the player a  little more intuitively, I think that would have made for a more satisfying game experience.  Maybe have the count down tick by proportionally to the number of enemies on the screen?